Very cool cozy game! The music fits really well, and the day–night cycle is also really cool. Cutting down trees feels very satisfying. Occasionally the throwing mechanic is a bit clunky, but it didn’t hurt the fun at all. I’d honestly be really interested to know how you managed to cut the sprites exactly at that spot! Such an awesome mechanic!
Viewing post in The Life of a Lumberjack jam comments
thanks so much :) i use Godot 4.5 and i found this github project i love (https://github.com/SoloByte/godot-polygon2d-fracture) that i have modified to fit my use case. it allows use to destroy polygons using other polygons. that allows you to create guns, bombs, laser, and axe chopping to cut polygons. In this case all the polygons are sprites of trees created from a kenneyNL tilemap :)