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(+1)

Really cool mechanics! The evolving  was a bit challenging, but I made some progress. I loved how the white blood cell blobbed, it felt very kinesthetic.

Doing more with less is the theme of this jam, no? By drawing the blobs via functions inside Godot rather than using assets, it was actually surprisingly easy to make them animated. I was pleasantly surprised. 

I'm glad I read about the concept before the jam started!

Do you have any links (especially if they are Godot specific) that you could share for that please?