Woa this game is intense and sounds awesome too!
The visual/audio and physical feedback all feeds good too... plus you added rogue-like progression/power ups? Ths is so good!
Viewing post in Cursordagger jam comments
Thanks! I did actually want to lean more into making a roguelike at first with upgrades that appear once you kill x enemies, but quickly realized that I don’t have many stats to balance and I’d need to add way too much new content to make upgrades actually be any interesting. I couldn’t just buff sword speed and make a new power up out of it or something. So yeah, decided to just leave it at the weapon choice at the start lol