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Thank you for the feedback! I'd like a bit of clarification on the audio, though. Currently, there's an audible heartbeat that plays when you feel like you're being watched, and it grows louder when a monster is right next to you. Were you saying you couldn't hear that at all, or we need additional audio cues?

(+1)

Ah I replayed the game and noticed what you meant. I think I was too focused when I played it that I didn't notice. I think it's quite subtle at the moment though. Could go with a visual cue on top of an audio cue.