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Hi. Great work on your first game! The graphics and game feel polished. Some feedback that I have on your game:

- Give the player audio. I know that I can read the closeness of an enemy in the top right, but being able to HEAR it will immerse the player even more.

- Add more ways the player can survive. I felt really lost with the vague instructions, and therefore some rounds ended FAST. Like I would die within the first few moves. I assume that's part of the aesthetic, not being able to know what is ahead, but you can balance the difficulty with some abilities that can concretely keep the player safer. That would make some rounds longer and more fulfilling, instead of unfair and abrupt.

Other than that, I think this is a great game. Good job on your first game jam! 

Thank you for the feedback! I'd like a bit of clarification on the audio, though. Currently, there's an audible heartbeat that plays when you feel like you're being watched, and it grows louder when a monster is right next to you. Were you saying you couldn't hear that at all, or we need additional audio cues?

(+1)

Ah I replayed the game and noticed what you meant. I think I was too focused when I played it that I didn't notice. I think it's quite subtle at the moment though. Could go with a visual cue on top of an audio cue.