Interesting mechanics, I like it a lot, but has some ballance issues. Something similar was my first idea, but I are less experienced in using variables (I’m still learning a lot with every game development), so in this part you’ve done a far better work, with different enemies and strategies, power-ups, etc. Congrats.
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Much appreciated and yeah there were way more upgrades planned. Had to scrap easily 10+ and got tight on dev window... I also cut the idea of a final boss fight. The shotgun spread is definitely way too strong and kinda necessary.... But hey for first time doing a survivor like I think it came out nice, hah.