Its a great game :D I loved the retro aesthetic and vibe of the game. The gameplay was good, but I was mostly staying still in the same area waiting to dodge the projectiles. I think adding an incentive to move across the map, like an apple in 'snake', would help break the monotony. That way, I would feel encouraged to keep doing something at every part of the game. Also would love to be able to see my score as I play, so I can aim to beat my score the next time I replay the game. Your submission is great and unique and I enjoyed it :D
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Thanks a lot for the quality review and for the ideas on how to improve the concept. The idea of collecting points around the map is great and will most likely be added if I continue developing the project. I experienced the same monotony myself at the early stage, just waiting in the center of the screen, and simply increasing the difficulty didn’t feel like the right solution. Your suggestion actually solves that problem really well.
Showing the score during gameplay does make a lot of sense. I was worried that it might hurt the clean, simple look of the game, and even more that it could interfere with visibility, especially with enemies spawning from the top of the screen. Still, I think it’s probably worth sacrificing a bit of visual simplicity so players can clearly see their score.
I’m thinking about expanding this idea in the future and possibly turning it into a game focused on learning keyboard typing. If you have any more ideas, feel free to share them. I really like your approach and feedback.
Thanks again for the great review!