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Honestly I wonder why are they called "inspired by Unicorn Overlord" when you can't even customize the AI? I think that's what separate Unicorn Overlord from it's obvious inspiration, Ogre Battle.

Although I like that this game features manual combat, I wish it was more of a tactical RPG with positioning and movement. Pokemon Conquest is too shallow in that aspect.

hello, the reason I mentioned this game was inspired by unicorn overlord is that playing that game was what inspired me to make this. I feel like citing something as an inspiration doesnt require me to copy all aspects from it, right?