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jab_lao

91
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A member registered Jun 06, 2020 · View creator page →

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you get it in the Giovanni event. If you get the letter, go back to Giovanni's room to deliver it, but then refuse to give the letter, you can get the item in the room if you win the fight. 

however this path is bugged prior to version 1.2 (which I'm about to upload hold on), if you're playing in those versions please download an updated one!!! (the first half of the key is "WI--")

hey, I'm really happy that you liked the game, thank you!

about the teleport/cover thing, I've received some other reports that could be related, I'm trying to figure out what could be causing these issues. I'm looking into it, but could you share which version of the game you are playing? (windows, android, linux or browser). I promise to try and resolve this since its a huge game-breaking bug

the save thing also has been weird, it seems to work well on some devices and not at all on others, I believe I might have build it in a weird way lol. I'll fix some things about it in the update I'll release in the next few days, but honestly I might have to remake the whole thing, we'll see

I havent made a discord, I thought about it but I wouldnt be able to moderate it and I'm worried about like kids joining or like something bad happening through something I facilitated, thats a nightmare scenario so I'd rather just not do it lol

as I said I'm really happy that you liked the game, I'll keep fixing it and improving it!!

hi, it makes me really happy that you enjoyed the game, thank you for the kind words!!

I'm sorry about the bugs you mentioned, could you give me some more details? I'd like to know if the Giovanni fight you're referring to is the regular fight in the game room, or the one during the event with the rocket goons. If it is the latter, I've received a few other reports about it being bugged, I'll release an update during the next few days fixing it, sorry...

hi friend, I'm really happy that you enjoyed the game, you can't believe how happy this makes me

I'm really grateful for the feedback you provided, I loved your idea of "disabling" a move for the autobattle AI and this will be implemented in an update I'll be releasing in the next few days. This is actually something that is already coded into the game because I used it on a few NPC controlled Pokémon, so I'm confident I can add it to the player's interface without much trouble

and yeah, you're right that the autobattle mode was kind of an afterthought... I considered making a "gambit" system similar to the one in unicorn overlord, but ended up deciding on going with a "direct control" approach for this game

I've tinkered a lot with the AI behavior to try and make it find the most logical move on many situations, but as you can imagine it gets messy. I've received some feedback that has helped me in this regards and I promise to continue improving it as I update the game

it is a huge privilege to receive such well thought out and useful feedback, but I wouldn't expect less from a fellow unicorn overlord fan.... thank you!!

hi, first of all I really appreciate the kind words about the game, I'm really happy to know you enjoyed it!!

also, it's a huge honor to me to receive such well reasoned feedback, this is unbelievably useful to help me improve the game, I'm really grateful that you took the time to share your thoughts

I will for sure implement some kind of tutorial/instructions, this is actually something I had thought to do, but I wasnt really pleased with the result and ended up cutting it. I have some other ideas on how to do it that might work better, thank you for pointing it out...

your other suggestions are great, some of them I believe could be implemented in the next update ("running shoes"), while the battle speed setting I'd want to test for a bit longer since I don't know if it would break some battle or event logic.

I've received some other reports about the rocket goons event being  bugged, I'll update the game with this and a few other things fixed in the next few days, sorry for the trouble...

about the row and column thing, and as I'm typing this I cant believe how dumb this sounds and that this issue hadn't crossed my mind before, as I said on the game's page this game is inspired by unicorn overlord, and that game has the same "battle perspective" and uses "row" and "column" in the same way I used in this game. I guess I just imprinted that usage on my brain and didnt question it, even thought what you said 100% makes sense and applies to unicorn overlord too, and I for sure should have corrected it while I was ripping it off. I'm actually unsure if I should go and change the verbiage of this game now lol 

as I said, I'm really happy that you enjoyed the game and thank you so much for the feedback, I will take it into account in the next updates

ty friend....... ( ^◡^)人(^◡^ )

thank you for the kind words, it makes me really happy that you liked the game!!!

the feedback you gave is very useful, I've been thinking of ways to make runs more different from one another...

I'm glad you like the game, this makes me really happy!

I received some other reports about this event being bugged, I will release an update in the next few days fixing it, been busy with holiday stuff sorry....

hi! sorry for the delay, could you please share which linux distro are you running? this is my first linux release, sorry for the trouble...

thank you friend I'm glad you liked it..... (◡ ‿ ◡ ✿)

hi! I'm glad you enjoyed the game, this makes me really happy!!!

I received some other similar reports about laggy controls, I'm currently trying to find out what could be causing it, but I can't replicate the issue on any of my devices so its kind of hard. Still, I have some ideas that might help and I will be updating the game soon to hopefully resolve this. Sorry for the trouble...

I love realistic golf!!!!!

gorgeous game, I expected it to be funny, but you've done an amazing job at wordlessly capturing the feeling of the passage from Lolita

hi!! I appreciate you so much for liking a game that I, being evil as I am made it so sucks, I am about to release a new game that I promise its not as bad

also the "secret" was supposed to be the pokémon units, but like I've run into a terrible and unprecedented bug in which those pokémon units work perfectly when I test the game in-engine (I'm using godot), but as soon as I export the project to any platform  they are bugged (as they are in the release), I tried to fix it a lot but no matter what I tried it didnt work so I decided to just move on

despite this being my first completed godot game and it sucking so hard I agree theres a lot of potential for yugioh fangames, and I often think about what a possible yugioh 3 would look like. anyways thanks for the comment it made me  happy

very addicting game, ty for making it!

hi friend, thank you for leaving such a in-depth comment, this made me really happy.

The Evangelion game you mentioned is such a deep cut that I wonder how you came to know about it, I love old fan-made stuff like that and it was really fun learning about this

I also appreciate the bug reports, I'll investigate and update the game

HEY, I just released it!!! thx for the encouragement. lol

:(

ty friend....... ( ^◡^)人(^◡^ )

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Hi friend, are you playing on the latest version? I've been trying to replicate this bug but the fight plays out normally every time I try it... Are you playing the web or the PC version?


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Hi, I think I found the issue and fixed it (after the fix I tried doing some consecutive runs and found no issue). I uploaded the updated build to this page

knowing that you played this makes me really happy, thank you! <3

thank you I love you. I'm a 2D or buster though I will never ever sell out to Big 3D (in the next couple years(

you did a really good job with the animations... !!!

block this overhead blinky!!!

recently I had some friends over and we played some matches of this, we had a good time

I like the artstyle and the animatons are really smooth, the attacks feel really good to hit too

we'll be playing this again, thank you for the hard work

you don't know how happy reading your review made me, I'm about to hang it on my wall to keep me motivated (ↄ˚ ˃̣̣̥ ═╗˂̣̣̥ )ↄ

thank you for taking the time, Your website is really interesting too, I'll be browsing it regularly!!

PLAY

I love the concept, the pixel art is really cute too... I'd love to see a mode in which characters and enemies from all franchises are available lol (I'm a crossover hoe)

I'm excited to see further improvements!!!

I couldn't beat it its too hard, I'm pretty good at scoring point with the skateboard though

thank you!! and also I'm sorry about lucifer, he is known to act out... (the way I coded effects triggering really doesnt like the tranformation effect, I ran into soooo many bugs implementing that, and it seems you discovered a new one ;__; sorry)

The sense of speed is well communicated and the collision sound effects feel good, I love momo

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really delivers on the promise and has an unexpected ending, would sniff again

hey!! the option menu doesnt work because I didn't make it, sorry!! to play on widowed mode you can press alt+enter and resize the window to your liking

also yeah I thought about making a mobile version, I might look into it in the future (it probably will be a hackjob if it ever happens though because I don't know anything about it + hate phones like david lynch, rip)

go play yugioh 2 boy

even though I'm not a fan of visual novels, I enjoyed this game a lot

the atmosphere captures the feeling of the original series very well, the UI and RPG systems in particular are excellently designed and add a lot of value to the experience

this is a crazy project with a lot of content, and it is so much crazier knowing that you made all this using renpy, congratulations it looks and plays amazingly

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get in line buddy....... I'm just kidding she's not even that hot anyways

very interesting game, I'm interested in how it will turn out!

If you want a few suggestions, it would be nice to "slow down" the game for a bit while the player is holding the "mix element" button , it would make them easier to use for beginners like me (especially bc it is a very unique system)

also I think it would be cool to be able to push the elemental barrels around, maybe with a "kick" move or a wind element? lol

anyways very fun game, thanks you mr dev

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the sprites are really cute I love them

hey!! first of all I'm really really really really really really happy that you played the game so much and seemed top have like it despite the frustration lol

also lucifer is not unbeatable I swear <//3, after reading your comment I went back and playstested him against a bunch of endgame teams and yes, I think he was a bit overtuned -- I adjusted the fight a bit without nerfing him too much, I still want it to be hard

heres some teams that win against him after the adjustments



thank you for your feedback, the game is a lot better because of it, ily friend

this is crazy we should do a crossover, I made a similar game also using godot lol, however I hate yugioh GX, or as I like to call it yugioh g** *** I'm just kidding man tamo junto parcero

hey, you're right! it was an issue with the "blow up" skill (which already caused a bunch of issues to begin with), thank you so much for reporting, you helped me a lot!!! I'll be uploading a fixed version shortly