oh nooooooo, I had fixed this behavior for Ditto, I forgor about doing it for Mew though... thanks for pointing it out, it will be fixed in the next update
jab_lao
Creator of
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I'm really happy to know you guys are enjoying the game ;___; thank you!
I'm changing how skills that check for adjacent allies (such as Wall, Cover, Sunny Day, etc) work and they'll (hopefully lol) be fixed in the next update, 1.3
I really appreciate the detailed bug reports! I fixed the Syndicate skill spawning a bugged Murkrow, and Colony failing to trigger under certain conditions. I'm currently working on a few other things, but I hope to have the update out in next few daysyou get it in the Giovanni event. If you get the letter, go back to Giovanni's room to deliver it, but then refuse to give the letter, you can get the item in the room if you win the fight.
however this path is bugged prior to version 1.2 (which I'm about to upload hold on), if you're playing in those versions please download an updated one!!! (the first half of the key is "WI--")
hey, I'm really happy that you liked the game, thank you!
about the teleport/cover thing, I've received some other reports that could be related, I'm trying to figure out what could be causing these issues. I'm looking into it, but could you share which version of the game you are playing? (windows, android, linux or browser). I promise to try and resolve this since its a huge game-breaking bug
the save thing also has been weird, it seems to work well on some devices and not at all on others, I believe I might have build it in a weird way lol. I'll fix some things about it in the update I'll release in the next few days, but honestly I might have to remake the whole thing, we'll see
I havent made a discord, I thought about it but I wouldnt be able to moderate it and I'm worried about like kids joining or like something bad happening through something I facilitated, thats a nightmare scenario so I'd rather just not do it lol
as I said I'm really happy that you liked the game, I'll keep fixing it and improving it!!
hi, it makes me really happy that you enjoyed the game, thank you for the kind words!!
I'm sorry about the bugs you mentioned, could you give me some more details? I'd like to know if the Giovanni fight you're referring to is the regular fight in the game room, or the one during the event with the rocket goons. If it is the latter, I've received a few other reports about it being bugged, I'll release an update during the next few days fixing it, sorry...
hi friend, I'm really happy that you enjoyed the game, you can't believe how happy this makes me
I'm really grateful for the feedback you provided, I loved your idea of "disabling" a move for the autobattle AI and this will be implemented in an update I'll be releasing in the next few days. This is actually something that is already coded into the game because I used it on a few NPC controlled Pokémon, so I'm confident I can add it to the player's interface without much trouble
and yeah, you're right that the autobattle mode was kind of an afterthought... I considered making a "gambit" system similar to the one in unicorn overlord, but ended up deciding on going with a "direct control" approach for this game
I've tinkered a lot with the AI behavior to try and make it find the most logical move on many situations, but as you can imagine it gets messy. I've received some feedback that has helped me in this regards and I promise to continue improving it as I update the game
it is a huge privilege to receive such well thought out and useful feedback, but I wouldn't expect less from a fellow unicorn overlord fan.... thank you!!
hi, first of all I really appreciate the kind words about the game, I'm really happy to know you enjoyed it!!
also, it's a huge honor to me to receive such well reasoned feedback, this is unbelievably useful to help me improve the game, I'm really grateful that you took the time to share your thoughts
I will for sure implement some kind of tutorial/instructions, this is actually something I had thought to do, but I wasnt really pleased with the result and ended up cutting it. I have some other ideas on how to do it that might work better, thank you for pointing it out...
your other suggestions are great, some of them I believe could be implemented in the next update ("running shoes"), while the battle speed setting I'd want to test for a bit longer since I don't know if it would break some battle or event logic.
I've received some other reports about the rocket goons event being bugged, I'll update the game with this and a few other things fixed in the next few days, sorry for the trouble...
about the row and column thing, and as I'm typing this I cant believe how dumb this sounds and that this issue hadn't crossed my mind before, as I said on the game's page this game is inspired by unicorn overlord, and that game has the same "battle perspective" and uses "row" and "column" in the same way I used in this game. I guess I just imprinted that usage on my brain and didnt question it, even thought what you said 100% makes sense and applies to unicorn overlord too, and I for sure should have corrected it while I was ripping it off. I'm actually unsure if I should go and change the verbiage of this game now lol
as I said, I'm really happy that you enjoyed the game and thank you so much for the feedback, I will take it into account in the next updates
hi! I'm glad you enjoyed the game, this makes me really happy!!!
I received some other similar reports about laggy controls, I'm currently trying to find out what could be causing it, but I can't replicate the issue on any of my devices so its kind of hard. Still, I have some ideas that might help and I will be updating the game soon to hopefully resolve this. Sorry for the trouble...
hi!! I appreciate you so much for liking a game that I, being evil as I am made it so sucks, I am about to release a new game that I promise its not as bad
also the "secret" was supposed to be the pokémon units, but like I've run into a terrible and unprecedented bug in which those pokémon units work perfectly when I test the game in-engine (I'm using godot), but as soon as I export the project to any platform they are bugged (as they are in the release), I tried to fix it a lot but no matter what I tried it didnt work so I decided to just move on
despite this being my first completed godot game and it sucking so hard I agree theres a lot of potential for yugioh fangames, and I often think about what a possible yugioh 3 would look like. anyways thanks for the comment it made me happy
hi friend, thank you for leaving such a in-depth comment, this made me really happy.
The Evangelion game you mentioned is such a deep cut that I wonder how you came to know about it, I love old fan-made stuff like that and it was really fun learning about this
I also appreciate the bug reports, I'll investigate and update the game









