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(1 edit)

I'm either missing something huge or there's no balancing whatsoever in this game. The start was so so good, but it went downhill fast.

^1.05-^1.15 is not nearly enough boost to justify losing out on liquifier output, the upgrades don't help enough to change that either. Then you unlock secrets, and they seem to do nothing to make anything faster. What even is the point?

Am I missing something dev? Or is this just really early on alpha, a proof of concept or something?

(1 edit)

hey, thank you for playing - totally fair critique!

for context, this is a submission for a jam made in 2 weeks, and I agree there are plenty of things to improve, but sadly I can't change them in the next two weeks due to the jam rules

> Am I missing something

one thing that isn't clear in the game is how the liquid rate is calculated - it's log10(knowledge/penalty) - so the more knowledge you have, the faster you gain liquid. secrets also speed up liquid by 10% each, but they are meant to be the end of the game.

you could also manually increase amplifier right before a maze completion, even though the liquid rate is temporarily negative


either way, thank you and very valid feedback - I'll tweak the balance and descriptions as soon as I can, but it won't be for a bit