Kinda weird that you can just click "resume" after losing and go back to the last stage again, then earn the same amount of crystals, is that intended?
Raisoshi
Recent community posts
The controls make me feel like I'm having an aneurism, why overcomplicate things?
WASD instead of right click for movement
Clicking instead of scrolling to break particles (why the hell did you think that would be good lmao)
Spacebar is fine for moving the battery... but maybe make it sticky to you so you don't have to keep clicking it.
Couldn't figure out how to charge it either so dropped the game at this point
I enjoyed it
Upgrading backpacks makes it so you have to wait a long time for a big payout, after a certain point it might be objectively an upgrade but it kind of feels like an annoyance lol. Probably because you can only upgrade your pickaxe so much... if you could make mining faster it'd balance itself out
I'm either missing something huge or there's no balancing whatsoever in this game. The start was so so good, but it went downhill fast.
^1.05-^1.15 is not nearly enough boost to justify losing out on liquifier output, the upgrades don't help enough to change that either. Then you unlock secrets, and they seem to do nothing to make anything faster. What even is the point?
Am I missing something dev? Or is this just really early on alpha, a proof of concept or something?
Contrary to what I'm reading here I think most of the pacing is quite ok, not every game needs to be beaten in a few hours. The prestige upgrades is the only thing I think needs a rebalance, a 15% boost doesn't feel meaningful enough for the time invested and also it gets more expensive...
I think this is just a matter of expanding the end game on the 3rd color giving us ways to earn more prestige points after reaching it, maybe add a merge item that boosts prestige amount by +1x? Or even +0,5x so it doesn't get too fast too quick? Or even something in the diamond upgrades after reaching green?
You could add a way to generate some slow passive income or something, at least the player would be able to wait it out if they mess up
Or let us click for a low amount of money for the starting cash instead of starting with some, like mowing grass/cleaning pavement or something, then quickly becoming obsolete when you start your production