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Raisoshi

54
Posts
1
Following
A member registered Sep 09, 2019

Recent community posts

Why does the distance keep increasing? Why do I not get money on most stations? Is it a bug? Is it just extremely unbalanced? Kinda unplayable in the state it is in right now, though the concept sounds kind of fun if it worked properly lol

I think I overlapped way too many light orb buffs and my game instantly froze and crashed lol, too bad the game doesn't save, not going to do it all again... maybe add a limit to how many you can have active at once? Or add diminishing returns

Great game!

It seems to be selling every 100 lemonade? Nothing indicates that's supposed to happen lol

Actually seems to be selling at higher values but the chance is nowhere near 100% per second

After buying the first upgrade in the factory it stopped selling lemonade, it only sells them if I put the price to 0

It won't let me upgrade my rod, it costs one right? It never lights up as available

I enjoyed it

Upgrading backpacks makes it so you have to wait a long time for a big payout, after a certain point it might be objectively an upgrade but it kind of feels like an annoyance lol. Probably because you can only upgrade your pickaxe so much... if you could make mining faster it'd balance itself out

You should let us continue after the ending... I wanted to upgrade everything...

Just as things were getting good it ends lol, wishlisted

I love the artstyle on this lol

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I'm either missing something huge or there's no balancing whatsoever in this game. The start was so so good, but it went downhill fast.

^1.05-^1.15 is not nearly enough boost to justify losing out on liquifier output, the upgrades don't help enough to change that either. Then you unlock secrets, and they seem to do nothing to make anything faster. What even is the point?

Am I missing something dev? Or is this just really early on alpha, a proof of concept or something?

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I have no clue what to do after building the 3 facilities, when the countdown ended nothing happened, is the game unfinished? If not a tutorial would be nice

Balancing is a bit weird, if you you double your production speed but also double the costs it's always worth spamming that upgrade button, the cost should increase faster than the boost it gives otherwise the game gets broken very quickly with too much income lol

Why the hell does right clicking give me 100000 currency? I was enjoying the game, that broke it lol

Holding down "S" gives you a shitton of points quick? Is this intended? lol

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Contrary to what I'm reading here I think most of the pacing is quite ok, not every game needs to be beaten in a few hours. The prestige upgrades is the only thing I think needs a rebalance, a 15% boost doesn't feel meaningful enough for the time invested and also it gets more expensive...

I think this is just a matter of expanding the end game on the 3rd color giving us ways to earn more prestige points after reaching it, maybe add a merge item that boosts prestige amount by +1x? Or even +0,5x so it doesn't get too fast too quick? Or even something in the diamond upgrades after reaching green?

After buying the last upgrade it seems it's skipping the blue squares, giving me minimal blue square income? Kinda breaks the game

For some reason it wasn't letting me turn anymore after like 5 minutes of playing? The buttom remained grayed out

Gathering the yellow currency feels quite slow, meteors don't spawn quickly enough, black holes take a long time, and progressing in size doesn't make any of those any faster since meteors always drop 2 regardless of size... am I missing something?

Since it replaces frog housing... how are we supposed to optimize it with no numbers? Like it makes egg laying faster... but is it faster than the 10%ish frogs I'm losing out on? No way to know and I'm not about to take out a chronometer lol

Got soft locked by not having enough money to travel, maybe add a way to sell stuff back?

A simple X to close it would be nice, from the player's perspective there's nothing pointing to tab being a key that's even used in the game as I opened it by clicking something, tried esc several times though as that makes more sance

Why th can we claim 0 SP? That was annoying to lose like a couple minutes of clickikng for nothing

Might be me being dumb but after opening the stamp album I had no clue how to close it and quit.

Happened to me too, battery bar is not ticking down. I scavenged two times in a row and on the second time it ran out (wanted to see what would happen).

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Exit to desktop freezes the game, refreshing fixes it but my save is gone... like really :(

Also would be nice if the menu wasn't on top of everything, maybe in a strip below the game screen?

Also I have no clue what fish per ore even does, maybe add tooltips?

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You could add a way to generate some slow passive income or something, at least the player would be able to wait it out if they mess up

Or let us click for a low amount of money for the starting cash instead of starting with some, like mowing grass/cleaning pavement or something, then quickly becoming obsolete when you start your production 

Ran out of money, so my game is soft locked. Have 2.83 on the bank, needing gunpowder... it barely went below it at 2.77 BUT STAYED GRAYED OUT what?

My guy doesn't seem to be going for fish at all, all other food works

I'm confused, I got 4 value upgrades but my income is not nearly 5x as the beginning, it feels the exact same. Bug? Or did I misunderstand something?

Same thing happened to me, even before the heart, I was looking for the middle orb, I'm not sure why but some of the pixels were consolidating into that purple impassable wall, I guess it consolidated around me as I was moving and shooting.

Unplayable, getting this crash when buying the auto pressing upgrade(I THINK it's when I try to buy it without money but not sure and don't want to keep testing):

___________________________________________

############################################################################################

ERROR in

action number 1

of Draw Event

for object o_button:

Variable <unknown_object>.auto_crush(100095, -2147483648) not set before reading it.

at gml_Object_o_button_Draw_64

############################################################################################

gml_Object_o_button_Draw_64 (line -1)

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The auto-restock feels a bit clunky, being wasted about half

It would be really cool if it interacted with Visible Desires, meaning it'll auto-restock everything you can see above cats in the order they arrive. Possibly customizable up to how many you have unlocked so you don't restock too much and run out of hearts.

Either that or make it fill up and wait for the next order, half my auto-restocks are wasted because the next cat is still moving into position.

Games like this just feel like a forced prestige with no benefits... personally don't like the time limit.

Same, I didn't complete the challenge for the longest time because I thought I would unlock it at some point. Pretty major typo

The level 0 tooltip of the demon skill you purchase is sticking to the game screen even when you close the skill tree window, blocking your view of the game, I'm playing on chrome

Oh I see, the message after it's over gives the impression the demo is over.

"Thanks for playing the demo" feels like I'm finished playing the demo lol

I know it's a demo but I was expecting more than 10 seconds lol