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Oh ok wow, this is a very interesting concept and is fairly well-executed . . . I imagine most of your dev time went into the minigames, and they are pretty fun (if a bit tricky). I think the pipes game was very well balanced, though the sparks game kind of felt like it depended slightly too much on luck. Your art (as usual) is very cohesive and fits well with everything else, and that portrait of Franklin himself is especially detailed and cool (I'm guessing it probably took a while). The story is unique and intriguing enough to keep you playing but still mysterious enough to leave lots of unanswered questions . . . excellent work overall!

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Funnily enough the timing and pacing of the cutscenes and dialog took up the most time.  That and artwork took up a ton of time, especially only using 10 colors, which somehow was hard than only using 4 colors... go figure.  The mini games were actually simple, the pipe game I took from another conveyer belt game I abandoned, and the orb game used a moon orbit bundle from another game... that I haven't completely abandoned yet.  I'm glad you like the game, as soon as I heard the theme, I knew I was gone do this story... which is actually I story I've had in my head for a decade.  Thanks man, and your Starblast games are always visually fun to play.