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bmarzi

35
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8
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7
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A member registered Jun 25, 2024 · View creator page →

Creator of

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This a great start to an interesting game, you should definitely continue to polish it. If you're looking for ideas: I would recommend creating a menu page, instructions/tutorial, player animations, and also loop the game so when you die it brings you back to the menu page (or restarts the current level).  Overall, it's a good game, way to go!

It's tricky for sure, but not impossible. I did intend for the player to take 2-3 attempts... once you learn the path it's quite simple. Did you like the rest of the game?

Funnily enough the timing and pacing of the cutscenes and dialog took up the most time.  That and artwork took up a ton of time, especially only using 10 colors, which somehow was hard than only using 4 colors... go figure.  The mini games were actually simple, the pipe game I took from another conveyer belt game I abandoned, and the orb game used a moon orbit bundle from another game... that I haven't completely abandoned yet.  I'm glad you like the game, as soon as I heard the theme, I knew I was gone do this story... which is actually I story I've had in my head for a decade.  Thanks man, and your Starblast games are always visually fun to play.

Thanks, I'm glad you liked it.  I had another mini game about memory/matching but could get the programming right.  I might aim to add a few more levels to help flesh out the middle part of the story... but I'll for sure add a skip button.

This game is amazing! Great Job!

Another great retro arcade style game.

This was extremely well made, the story was simple to follow, and the levels were tricky enough that they were interesting.  The art could be better, but it is consistent which is good.  Overall, a really fun game, and the ending cutscene was great.

This was a really fun game, way too much information for me visually, but I was engaged the whole time.  I also really like the structure of the cover art, very gloomy, but you should make the title more noticeable.  Way to go!

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This was a great game for 24hrs... the theme connection was nice. Good job!

I've actually had the idea for over a decade and have been working on it as a novel.  

You may want to return that mouse... haha... It's meant to take you a few turns, but once you learn the path it should be simple to beat. Thanks for playing.

Believe it or not it was actually harder before, I slowed down the speed of the sparks.  The trick is to not move around so much.

Like the game froze or you couldn't beat it?

Thanks bud

Thanks man, I needed it to be small because I wanted as much time to help with JRs game.

Are you kidding me with this?!?!?! The juicyness of this game is off the charts... AMAZING!!

The way you made the seals and fish is pure wizardry!!! All it needs is a good backstory some objectives.  Great job!

You should try it again, each level has a door that opens once you kill the boss.  The levels aren't that big so you should be able to find them.

Does this game not work? I'm seeing all these comments, but I can't even click the play button.  I went to the flowlab page but having the same problem.

What do you mean you couldn't figure it out?

I really glad everyone is liking the intro, as you know from most of my games, I love a good story.  I'm taking some notes from various comments and perhaps I will rework a little bit... add some juice as the kids say.

This is a well-made game, I'm impressed with how much you got done in 2 weeks.  The title is funny and explains perfectly what to expect.  The artwork could use some more continuity, but a really fun puzzle game. Good job!

This is the best of your 3 entrees... but I recommend for the next jam that you spend the entire 2 weeks on making a single game.  You tell really fun stories that would benefit from different types of enemies, some collectibles, and background art.

Thanks, I really like the intro as well, and the shadow puppets fit the theme nicely.  For the credits, I just kept adjusting the speed until it matched the length of the song.

Thanks so much guys, I'm glad you enjoyed the game.

I liked the art style and really loved the cover, but I agree that I was also confused with what I needed to do, and it was hard clicking on things. I really like the concept though, so I say keep fine tuning it.

This was an extremely creative game, it took me some time to figure it out, but I really liked the "hand-drawn" art style.  I would suggest changing the UI to greyscale like the rest of the game.  The attention to certain details was fun too, like the minimizing and expanding of the windows, or the fact that when you click on the icon it shows up on the bottom bar. Good job!

Thank you so much.  I'm glad I wasn't the only one who did the voices.

I really enjoyed the art style, very classic.  I do think the player moves too slowly though. Good job! 

This is a great start, keep working on it.

Thanks man, I had to use a smaller size pixel for the "Buns of Anarchy" logo, but I think it still works.  The bun is supposed to be a biker vest, but it looks more like a tattoo, maybe I'll lighten the logo to see if it looks better.

I always enjoy your games, this one is gonna be great once you finish it.  Also, the PC controls worked for me.

I re-did the guards movement system 4 different times, I kept creating new bugs each time. The end result is not the best, I know.

I love this game, so smooth and creative.  I wouldn't change the sprites at all, but make the key and instructions larger.

Thanks, I'm glad you liked it