This a great start to an interesting game, you should definitely continue to polish it. If you're looking for ideas: I would recommend creating a menu page, instructions/tutorial, player animations, and also loop the game so when you die it brings you back to the menu page (or restarts the current level). Overall, it's a good game, way to go!
bmarzi
Creator of
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Funnily enough the timing and pacing of the cutscenes and dialog took up the most time. That and artwork took up a ton of time, especially only using 10 colors, which somehow was hard than only using 4 colors... go figure. The mini games were actually simple, the pipe game I took from another conveyer belt game I abandoned, and the orb game used a moon orbit bundle from another game... that I haven't completely abandoned yet. I'm glad you like the game, as soon as I heard the theme, I knew I was gone do this story... which is actually I story I've had in my head for a decade. Thanks man, and your Starblast games are always visually fun to play.
This was an extremely creative game, it took me some time to figure it out, but I really liked the "hand-drawn" art style. I would suggest changing the UI to greyscale like the rest of the game. The attention to certain details was fun too, like the minimizing and expanding of the windows, or the fact that when you click on the icon it shows up on the bottom bar. Good job!









