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If you dont mind feedback, i think if would want to push this game on another level (which i believe this game almost achieve) it would be nice to draw more the contrast between "good" and "bad" decisions for the dolls. What i mean is more dark your decisions, more dark are the next items and the environnement. Because i replayed again to test it more, and even if i like the variety in the result, the gameplay and feel of the environement feels too similar.

I try to purposefully make a "evil gothic" decision route: