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(+1)

Thank you so much for playing and for showing us your doll!! Also your final doll looks almost exactly like one we made while testing today haha

If you dont mind feedback, i think if would want to push this game on another level (which i believe this game almost achieve) it would be nice to draw more the contrast between "good" and "bad" decisions for the dolls. What i mean is more dark your decisions, more dark are the next items and the environnement. Because i replayed again to test it more, and even if i like the variety in the result, the gameplay and feel of the environement feels too similar.

I try to purposefully make a "evil gothic" decision route: