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THIS IS REALLY LOVELY. The doll I got feels super fitting for my tastes since I love eerie/uncanny girls (I wish I had taken a screenshot before the clothing part because I really liked the glass heart window design. I'll replay so I can do that because I definitely want to draw her!) 

First of all I really love the style of the interface, it reminds me of the Nintendo DS which feels really nostalgic! (I assume it's supposed to be a kit box which are clampshell-designed, but the DS was what popped in my head first haha)


The writing was really well done. I love how the narrative slowly shows the viewer that the MC has let their time (and their life?) be consumed by building this doll, especially the lines about other people having to check up on them. The ending where the doll has allowed them to be anchored to their new home was really sweet (Coquina means shellfish so I think the MC moved to a seaside city).

I adored the environments changing after we choose the parts. The leaves of the tree representing the head/mind, the rivers representing the body, the fish area being the eyes, and the strands of hair were all beautifully drawn.

This was such a charming concept to do for a dollmaker! I really enjoyed playing this. You guys did amazing!

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ToT this is so sweet and thoughtful!! And you're correct, we based the screen partially off a DS ;)

Thank you so much for sharing your thoughts and showing us your doll!!

minaaa thanks for the wonderful thoughts :,) coquina is also a very cool type of sedimentary rock, built up of little clamshells that retain their shape to a really interesting degree. it's what you see in the start screen bg! amet did a beeeaautiful job with the maze designs, i'm happy you enjoyed them. thank you for playing <3