This is brilliant! Really fun, solid little demo. Working in a mortuary only for weird things to happen is a solid enough premise on it's own, but that fourth-wall break at end just adds a unique layer of discomfort to the whole experience and I very much want to see that explored. If this does become a full game I'd like to see a slower start to build a bit more tension, maybe let us prepare one or even two bodies before the weird stuff starts happening, but overall I am thoroughly invested in this concept.