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(+1)

This is brilliant! Really fun, solid little demo. Working in a mortuary only for weird things to happen is a solid enough premise on it's own, but that fourth-wall break at end just adds a unique layer of discomfort to the whole experience and I very much want to see that explored. If this does become a full game I'd like to see a slower start to build a bit more tension, maybe let us prepare one or even two bodies before the weird stuff starts happening, but overall I am thoroughly invested in this concept.

(+1)

Big thanks for playing my game and giving such thoughtful feedback, I really appreciate that. Hopefully one day I can tackle this project again and show some unique design as well as consider the suggestions, for sure. Best to you!