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Angela M McCann

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A member registered Nov 01, 2019 · View creator page →

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This was a lot of fun to play, I'm glad I gave it a go. Love the little shop space, the low-poly aesthetic really suits it well and combined with the music it feels quite cozy. The gameplay was very satisfying, I was really getting into fulfilling the orders and I'm looking forward to seeing how many more varieties will come in the full release (honestly I'm quite looking forward to endless mode). That ending was a nice hint towards the horrors to come, it'll be interesting to see where the story is going. Overall a solid little demo, I'm very much excited to see what the complete game is like.  

P.S. So I just leave that guy dancing in the bathroom while I go home? Odd business choice but hey, what do I know? I've never owned a shop before.

That moment in the storage room... it's been a long time since a jumpscare got me that bad, I actually shouted quite loudly (kinda worried I disturbed my neighbours).

I've had this game installed for a while and I am so glad I finally got around to playing it as this is FANTASTIC! I love task-based horror games and this gives you just enough steps to following to make it engaging without getting too confusing, I could have spent hours collecting and mixing those samples. The setting is really well made, even though we're stuck in this small space that window really gives you a sense of scale for this facility, and the use of that window for some of the scares was so brilliantly done. The atmosphere of the game was also fantastic, right from the start I felt very uneasy and that just kept growing with each sample collected. The sound design was extremely effective, and the fact that for a lot of the scares it wasn't immediately obvious where the sound was coming from added a lot to the tension; it made me feel like I had to go and look for them. Loved the design of the creature, the creepy mask and the spider-like legs immediately had me going 'nope'. I must admit the final jumpscare with it wasn't as effective as the other scares, mostly because it felt a bit weird to have to walk towards the creature rather than it coming at you as soon as it sees you, but the reveal of what's really happening and those final scenes still made for a fantastic conclusion.  

Overall this is an amazing horror game, easily one of my new favourites and I'm definitely going to play it again sometime. 

Well that escalated quickly!


Solid little horror game, makes a change to be playing the evil doctor ourselves. The way Jacob remains so nonchalant no matter how awful his actions got was quite effective, it made for a compelling and uncomfortable experience. great work, really glad I gave this a go.  

I knew I had arachnophobia, I knew these spiders were going to freak me out... and yet I still played this.

Lurking is very creepy little horror game, I'm so impressed with what you've been able to create here. I haven't seen someone do the pet spider premise in a game before but it works so well, from the moment the game started I was immersed and eager to see where it went. There were a few moments where I was unsure what to do or where to go, though part of that may have been me overthinking things (I spent a lot of time wandering through the building to see if I could find a knife or match or something to get rid of the web, it took far too long for me to try just walking through it). Loved the setting, the flat and the building felt suitably uncomfortable and I liked how the state of the MCs flat gave subtle clues about the state of their life. The animations on the spiders are wonderfully unsettling, exactly that scuttling motion that makes me freak out so much. Also huge props for the sound design, I love how quiet this game is. There are barely any loud noises which only makes all of the little sounds stand out even more, creating this really uncomfortable ambience that really had me hooked.

If I had to give one criticism it did feel a bit too fast paced. I know it's a short game but from the description and the initial set-up I thought there was going to be a bit more time spent on the feeding routine, maybe seeing the changes in the new spider or even showing something happening to our existing pets, especially with the nightmare sequence acting as a great way to create a sense of unease (as well as giving the MC some development with that line afterwards, was very intrigued by that). Going straight from getting the spider to it escaping was a good shock and definitely added some dread when trying to leave, but I would have preferred a bit more tension build up. If you are considering expanding the game then that is something I'd love to see, but I will also admit that is a personal preference and it certainly didn't stop me from enjoying the game.

Overall this is a fantastic game, very glad I gave it a go. Will see how long it takes that giant spider to show up in my dreams. 

Also as a snake lover I was very happy to see Stan, more Stan please. 

Didn't realise this had come out already but I really enjoyed playing! Love the character art and there's already a lot of potential with the story, I'm very excited to see how it develops. I'm already loving Etch, he's a perfect mix of creepy and endearing that I'm definitely curious to learn more about. The secret codes are an interesting touch too, always enjoy seeing developers adding those extra touches. Really fun demo, will be keeping an eye out for future updates. 

This is brilliant! Really fun, solid little demo. Working in a mortuary only for weird things to happen is a solid enough premise on it's own, but that fourth-wall break at end just adds a unique layer of discomfort to the whole experience and I very much want to see that explored. If this does become a full game I'd like to see a slower start to build a bit more tension, maybe let us prepare one or even two bodies before the weird stuff starts happening, but overall I am thoroughly invested in this concept.

Thank you for that bonus scene because I... I needed that moment of levity.

This is one of the most disturbingly well-written stories I've read in a while and I love it. Right from the start you built this incredibly tense atmosphere, I could not take my eyes off the screen the whole time I was reading. Everything from the art to the graphical effects to those SOUNDS brought this tale into viscerally horrible life. And apart from the horror and the gruesome scenes, the characters are wonderfully depicted. I got atached to them very quickly which just made reading what happened even worse. Lana struggling to look deeper into what happened because of her grief was utterly heartbreaking. 

Absolutely fantastic visual novel, easily one of the best horror stories I've ever read.

I was so close to quitting, damn it Boss!

I love this game. I think I had a grin on my face the whole way through, just seeing what lengths Boss would go to in order to get us not to quit was very entertaining. He is a fantastic character, always skirting the line between funny and very creepy, definitely one of my favourite visual novel characters ever. And the final reveal of what was really going on as well as the backstory added a whole new layer to the story, I'm am so curious to know more about this corporation and these characters. I've just read the post about this game getting extended with new routes and I'm already quite excited to see what new elements you bring in so will definitely be keeping an eye out for that. 

There is a moment where the MC mentions questioning their sanity and needing a therapist after enjoying their time with J, and I laughed quite hard at that because that's exactly what I was thinking too.

This is an AMAZING game! I was already on board when I saw the description but actually playing it was so fun. It can be hard to find games that balance erotic and horror content really well but this one worked perfectly, I was absolutely enthralled throughout the whole playtime. And the setting is so creative, both with the gorgeous art and the descriptions it was incredible seeing how you created a world of candies that felt so viscerally real. Every scene looks and sounds beautiful, this really is some great eye candy (pun fully intended). 

The writing itself is brilliant, I think 6 endings is already a great selection and I enjoyed getting all of them but the sheer number of ways to get to each ending blew me away. I think I've exhausted every option now but I kept getting surprised by finding something completely new each run through, it must have taken ages for you to figure out all those routes. And seeing which options helped each stat was also interesting, I kept having points where I could see a potential new route or scene but one of my stats (usually my health) kept preventing me from seeing something new. It was a good challenge and made dealing with J way more tense as you really had to fight to get good responses from them.

Speaking of J, good lord they are definitely going on my list of questionable fictional crushes. In some games like this it can be easy for the romance and horny routes to completely overshadow the horror but you kept them threatening all the way through, which only made them more compelling as a character. I never felt fully comfortable with J, especially upon realising there was no way to avoid getting hurt completely and that even the survival endings still had a tinge of uncertainty to them. But their softer moments still tugged at my heart strings, loved seeing those layers of depth for them start to peak through, and as for the horny scenes... oh wow. I went down the horny route very quickly but I was not fully prepared for how well those scenes were written, and the fact that there's so much body personalisation just made it so much easier to lose myself in them (btw thank you for giving body type options, I rarely see that in these kind of games and it was nice getting to be acknowledged as chubby while getting horny). 

Also I apparently now have a kink for having my blood crystalised and fondled so... thanks for that???

I really enjoyed playing this, the fact that this is considered a demo and we could be getting even more content definitely has be excited. I'm more than likely going to play it again in the future and I'm definitely interested in seeing more of your work.

There is a lot of potential with this idea, I love underwater horror games in general but the atmosphere here is done really well. The cave system is beautifully done, that combination of low-rez textures mixed with the blues and reds is very unsettling to look at, plus the sheer darkness was quite daunting to move through. It was quite easy to get lost and turned around but that did add to the uncomfortable atmosphere. I like the use of the coordinates to figure out your position, it did add a bit of challenge to figuring out where to go and the touch of having positions change was very effective. Personally I think you could have just had regular movement controls rather than the dash, you wouldn't lose any of the tension and the dash did start to get annoying to use (not to the point of not wanting to play and this is just my personal opinion rather than an objective criticism). I also feel like the ending was a bit strange. Considering all the noises and effects that kept coming up (including sounds that really shouldn't be at the bottom of the ocean) I thought it was going to build up to something big but it ended quite suddenly. Not sure if that's just because it's a demo and this is literally the cut-off point to be continued in the full game rather than an actual ending, but it did throw me off a bit. I'm curious to see what direction you take with the full game. Really enjoyed playing this great little horror experience and I can't wait to see what you do next.

I'm worried I might have disturbed my neighbours because I was cackling with laughter so loudly while playing this.

This is one of the funniest dating sims I have ever played, the writing is absolutely incredible! Not only are the conversations and the options just fantastic but I can't believe the sheer number of choices you can make. I had to stop and think a few times because I couldn't decide what I wanted to say, and the fact that several responses perfectly matched what I would actually say in that situation made it even more brilliant. The whole story is excellent, I really enjoyed progressing through the shift and chatting to each character. I've got five endings so far, all of them good so I guess there's just bad endings to see now, but I have no doubt they are going to be just as fun to experience. 

Each of the love interests were fantastic. David was fun to navigate, I was actually worried I wouldn't do well with him because I was getting confused trying to figure out the sections in the store room to find the blood (god damn Bob's category names) but it ended up working out and I really like the depth to his character. Viktor meanwhile was an absolute adorable sweetheart, I loved how awkward he was and encouraging him to ramble about his interests made him even cuter. But Deiran was the one who stole my heart... and maybe broke my brain. I am already obsessed with creepy jesters so of course I was going to love him and the absolute madness of his conversation was so thrilling to work around. I adored every moment with him and the only thing I ask for future updates is let him make things weirder! Just let him go full madness so I can see if I can keep up because it's intoxicating, I will be his queen even if it drives me insane. 

Also Bob is best boy. Just 10/10 perfect husbando. Seriously I think he made me laugh the hardest, and his ending was amazing because I didn't expect him to be an option, more Bob please. 

I can't believe this is only Day 1. I mean that's awesome because it means there's going to be more content and I love each and every one of these characters so of course I want more of them, but honestly if you'd said this was the complete game I would have been happy with that. There is a lot of content here and plenty of replayability, plus each of the endings feels quite complete. So the fact that it's only Day 1 just has me even more excited to see where on earth you can go with this. 

I love this game, I love this game, I love this game. So glad I gave this a go and I cannot wait to see what happens. 

Finally got some time to play Day 2 and I just had to leave another comment because WOW!

First off you've really upped the art and sound design! The artstyle was already gorgeous and one of the reasons I love the game so much but including so many more animations really adds to it, I think my jaw was on the floor at how beautiful these scenes look. You've also kept the horror high with many of these new scenes, each of the new circus attractions were wonderfully unsettling yet I couldn't look away (especially as we keep getting more bits of backstory for the circus). The music and sound effects are brilliant as always but I was not prepared for the VOICE ACTING! That first line from the Ticket Taker actually made me jump because I was not expecting it, and the fact that it only comes up every once in a while make the lines that are voice acted even more effective. 

Speaking of the Ticket Taker, I was not prepared for him to get so much screen time but he is wonderfully written. I love how threatening he becomes so quickly, it's going to make replaying Day 1 very interesting. The new members of the circus are also brilliant. The Doctor is very uncomfortable to be around, I felt quite tense in his scene because I genuinely didn't know what to expect which wasn't helped by how huge he is, it was a great little horror moment. And Jester is absolutely fabulous, I love all his little poses while he's narrating and his personality has me just as intrigued by him as everyone else in the circus.

And of course there are the two main boys. Pierrot is still an absolute sweetheart barely holding back his obsessive desire, I adore him for the same reasons I did in Day 1 and it's cool seeing the wide range of emotions he's willing to show us, I like how he's willing to show a bit more vulnerability and sweetness even while telling us more openly about his deeper desires. All of his scenes were fantastic and a great escalation from Day 1.

Then there's Harlequin. He doesn't fuck around does he? Well actually he kinda does 'cause that scene in the tent was um... VERY well written. He had my interest in Day 1 but now he has my full attention, every conversation with him was incredibly intense and I had to pause between decisions a few times just to calm down. And going back to play other options and seeing little reactions to us being more affectionate has me even more fascinated by him. 

I said before I can't decide which of the two I like better and I still can't decide now, I think I'm definitely going to aim for the All Together ending. 

So yes Day 2 is even better than Day 1. I know the game isn't complete yet but I can already call this one of my favourite games ever because I think you have created my perfect yandere story. You have somehow managed to make a perfect blend between horror and romance that hits all of my favourite aspects of the genre, I am so utterly obsessed with with this creepy circus and so eager to see what comes next. 

MY FAVOURITE GIRLS ARE FRIENDS! MY CEMETERY QUEEN AND MY TRASH QUEEN ARE FRIENDS AND I LOVE IT!!! 

Sorry I just had to get the Mary and Maggie love out of my system first because I squeed so hard seeing these two together, please let them be friends in future works too. 

This game is a delight! I had so much fun working through Lucky Rabbit Club, it's easily one of the best murdersims I've ever played. You never fail to make games I adore and this one is no exception. The art is gorgeous as always, loving the designs of new and old characters alike, and the setting is absolutely fantastic. I love how much personality the club has, both in it's upper level and the section we get trapped in. Exploring each room and using the comments and visuals to solve the puzzles felt very satisfying. Speaking of puzzles, amazing job with these! Some of them took me longer to figure out then others (got very confused by the initial clock puzzle because I was looking at the time on the painting, not the wine!) but they were the perfect balance of challenging and logical. My desk is currently covered with notes I was making as I went along, it's been a while since I've been that invested in puzzles. And the fact that some solutions are randomised actually adds a good bit of replayability, nice touch.

As usual the story and characters are brilliant, I think at this point I'm running out of words to explain how much I adore your storytelling. Nina is fantastic, loving her design and her attitude overall. She didn't not take any shit and had plenty of badass moments even when fighting to escape alive (and the way the true ending flipped the script with her? AMAZING!). Playboy also kept stealing the show, I was quite happy hating him at first but of course you had to keep adding cute moments to make me like him in the end, and now I want to see him return again. I still want to know more on his backstory and his whole operation, as well as his friendship with Mary and Maggie (I just need more of those two together, it's perfect!). The scientist had a great design and I actually really liked the bartender's look as well, even your side characters are always so memorable. I also absolutely loved the little cameo of Nova and Twyla, did not realise how much I missed those lunatics until seeing that picture. 

Amazing game, so glad I finally had a spare moment to play it and I definitely will be playing it again. 

I was a bit late getting to play this, had it downloaded for a while but other things kept distracting me from playing it. But I finally completed it with all endings a couple of days ago and had such a viscerally emotional reaction to that it's taken until now to calm down enough and actually give some feedback.

I love it but it hurt so much to play.

As always the art is gorgeous, I've always enjoyed the contrast between these cute designs and bright colours compared to the oppressive atmosphere and creative body horror (that first bad ending was insane). The music is also lovely, fitting the atmosphere really well. And of course massive props to the cast, everyone did an excellent job and all of the voices suited their characters so well (Buttons was actually my favourite). 

Now for the story... well that didn't fuck around did it? One of the reasons I love your writing is how you're able to balance wholesome moments with unsettling horror and devastating emotional beats. But I was not prepared for a content warning to become a speech that made me have a little existential crisis which then transitioned into a nightmare within the first 10 minutes! There was barely any breathing room, the plot was always moving forward with new revelations and moments but you balanced it all perfectly. Never once did I feel things were rushed or out of place, if anything it just kept the tension going as you continued to add more and more layers to the plot. And I loved all the new characters introduced, it's great seeing more of this world and understanding more of how it works. Raspberry and Blueberry were both wonderful, glad to see Strawberry getting to reunite with her friends (and her mum, yay for Inquiry!). Buttons is so precious while Memorial just flew with the villain role. At first he was someone I loved to hate but then you had to give the backstory and that hurt. Everyone's backstory hurt! Whenever I thought I'd reached the saddest moment somehow you topped it with the next one. 

But of course our main girl Strawberry still takes the cake, it was lovely to have her in a leading role and give us more insight into her thoughts. The fact that she is still as sweet and kind as she is despite EVERYTHING that has happened does show that she's a far stronger character than she might initially come across as. That being said she goes through even more here! I don't think I've ever empathised so much with a single character as I do with Strawberry, maybe it's because I've played the previous games so I have the full context of what she went through but I was really struck with just how little power she has had over her own life. And that "good ending" made me cry. Not just tearing up but full on face in my hands sobbing. It fit for the story being told and I respect the hell out of you for going with it, it would have been so easy to add another scene at the end to show things were alright now but no. you showed how she was affected without trying to sugarcoat things. 

So yes Berrywitched: Harvest is absolutely amazing, a great finale(?) to the Berrywitched series and I'm definitely going to be thinking about it for a long time. The emotional impact was stronger than I was expecting but is a real testament to what an excellent writer you are, I think this has solidified you as one of my favourite game devs. I would be interested to see this world explored more if you choose to do more games, though I do also want Strawberry to just be left alone so she can heal and focus on living her life. That girl has suffered far too much. 

And on a final note... the Strawbunnies are going to be ok aren't they? :(

Amazing demo! Completed the survey and I'm really looking forward to seeing what the full game will be like.

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Admittedly I didn't notice this was a Daycare Attendant story when I first downloaded it, I just saw yandere and siren then immediately clicked download, but that was a pleasant bonus. And I've got to say the presentation here is gorgeous! Apart from the absolutely beautiful character designs (I'm a sucker for mermaids/sirens in general and these are some of the most gorgeous characters I've ever seen) but the actual layout design from the font choices to the backgrounds to the save screen are all brilliant. You put so much work into the little details and I really appreciate seeing that. Now I don't know if it was a bug with my download or if there isn't any music at all with this current demo but the lack of sound was really noticeable, hoping there will be some in future updates. 

I like the story so far, the implication that the MC has been through this scenario before and the lost memories is an interesting hook, and Sun is definitely compelling in how he addresses the MC (I actually love how he acts in the creepy route, we don't get enough creepy Sun stuff). Haven't seen much of Moon yet but I'm very curious to see how he acts, especially considering what happens when you close the game. However one critique I do have is that the writing for the MC on the 'flirty route' (for lack of a better term) does come across as a bit too silly. It really took me out of it and I feel like it could have been toned down to let the MC show attraction to Sun and progress that way without feeling so out of place. Maybe nobody else will have issue with that or maybe it's a translation issue but that was the one thing that really broke my immersion. 

Overall there's a lot of potential here and I like what I'm seeing. Will definitely be keeping an eye out to see how this develops. 

Well I'm glad you're feeling better about it, I'm eagerly looking forward to whatever you come out with next <3 

Ok I've just finished the Sundew route. It was good that you were upfront about feeling burnt out and how you didn't feel happy with how it turned out, I really appreciate developers being so honest about things like that. Now yes the pacing felt quite rushed, and yes there could have been more fleshing out (especially for the ending), but I think you're being far harder on yourself than you need to be. 

This was still a very interesting route to play. I did get some culty vibes from Ravi when I first met him in Chapter 2 so seeing you go further down that way was definitely intriguing, having it explained how he kept going after Orion because he would get hurt if he didn't really stung hard and immediately painted a dark picture of his religion and culture. Orion's little appearance was also effective as it really painted the real problem with him that didn't appear in his route until the end, but it didn't take away from Ravi's story. I love how open and sweet Ravi was throughout and how he really gave Delilah a talking to (did miss her not getting what she deserved back in the Moondrop Route). I must admit with the way the story was going with Ravi seemingly abusing his own practises to fit his desire to be with the MC, I was expecting more scenes of his superiors getting in the way (unless they approved what he was doing in which case that's an even bigger yikes for that cult) but Starling was an unexpected surprise. It is bittersweet that, much like in the Moondrop Route, we can't really get a happy ending with the one we choose to romance, but I actually respect you as a writer for doing that. It does go to show that these characters are just too damaged for a couple of days of friendship to change all that, adding a touch of realism to these relationships that makes them even more emotionally impactful. I would have liked a bad ending for Ravi, just for my own morbid curiosity to see how far he would have gone, but I'm glad I got to see what I did. 

I would just like to take the time to say thank you for making the game in the first place. I've been here since Shadowdrop and honestly it's been an absolute delight seeing this story develop and grow. However you feel about the Sundew Route I can honestly say this is still one of my favourite visual novels. I hope now this is finished you can have some time to recover from your burnout and that you haven't lost your passion for creating stories like this, I love your work so much and I would really like to see what else you may make in the future.   

P.S. Would very much like to be able to buy the game to show my support so if you ever add a donate option please let me know. 

Appreciate the honesty but all you've done is pique my curiosity on what's going to happen in this route, do not underestimate me and what I can enjoy. 

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Back again for another comment because I've just finished Orion's route and AAAAAHHHH! GOD I LOVE THIS GAME SO MUCH!!!!

First off, I ADORE THE NEW ART! Everyone got such a glowup! Ravi really suits being a redhead and just having more warm colours in his design while Orion... oh he's perfect! I don't know why but the purple and darker colour choices just click so much more with me than the blue and white design, and I really love his little streaks of colour in his hair. Also the way you've done the Abyss has now really hit the sweet spot between the more peaceful feeling from the previous build and the nightmare fuel from Shadowdrop. 

Now for the story. This is my third or fourth run of Day One by now but I never get sick of that initial meeting with Orion, it makes me happy every time. And I enjoyed revisiting Day Two again, but of course the highlight was all the new content. The growing relationship between the M/C and Orion is beautifully done. I love how we got to learn more about the M/C themselves and how their interests caused people to treat them (got to say that hit a bit hard, never had it as bad as them but I've had people treat me oddly for my interests before) and seeing how that contributed to their determination to stick with Orion was very heartwarming. That reckless determination not to let him be alone really made them endearing in their own right, and it made it clear why Orion was so drawn to them. He's an absolute sweetheart as usual, I loved seeing him joking and having fun learning all the magic but also showing his sadness and even frustration at times; he's one of the most well-rounded love interests I've ever seen in one of these games and easily a top favourite. I also love how you added more of those darker undertones to his personality throughout, it took longer to appear but there were enough of those slightly creepy moments to have me questioning him at times, especially towards the end where it could pay off. That was something big I was missing from Shadowdrop so I'm glad to see it implemented again as it added another layer of depth to Orion himself (also don't think I missed that cheeky Corvin cameo during the magic demonstration scene).  

It is a little sad that there's only one really good ending for Orion himself... and it's a very sudden small one. Both of the 'big endings' for the route don't actually let him live happily with us and trap him on a bad path. From a writing perspective I love how you committed to showing how he let himself be corrupted by his own emotions, letting his past turn him into the monster people accused him of being rather than learning to move on with the M/C and showing the consequences of that. But from a "I love this little shy boy and I want to hug him and see him happy" perspective... I love this little shy boy and I want to hug him and see him happy. So they were bittersweet though still incredible to experience, and it makes me incredibly curious to see how Orion's character will play out in Ravi's route. And what will happen in Ravi's route to begin with, honestly I can't predict what we'll end up focusing on and that's quite exciting.

Love it love it love it, so happy to see more of this game and I can't wait to see what will come in the future. 

I really didn't want to go deeper into this cave... why did I go deeper into this cave?

Trash Collecting In A Cave is an extremely unsettling experience that I am so happy I tried. I was not expecting the atmosphere to hit this hard but it really did, I was starting to feel like I was actually lost in a cave (especially when I was having trouble finding my way out again). It's short and simple but it builds up constant tension. The sound design is marvellous, it's so quiet for so much of the playtime that when other noises do happen they always catch me off guard; that thumping that starts up when you get so deep in really had me checking behind me at every corner. The storytelling through the notes and the different items you can come across is brilliant, I love how there are so many different perspectives being shown through each note that add different layers to the events. It really feels like a community of people experiencing this terrible thing. I also think the monster worked really well because I really didn't get much chance to look at it, yet there was enough in the notes and the environment to make me aware of it early on. I don't know if I could have spotted it before the ending or if it really was just scripted for that moment and that uncertainty only makes it more intimidating. 

I will say that the intro felt... unnecessary? Yeah it's kind of nice that we have some backstory for the protagonist but honestly it didn't seem to match the tone of the rest of the game. I think you could have started with the objective section and not lost anything. I don't feel like I need to know why we're here, if anything the antagonism of how the objective is worded feels motivation enough for the player, and all the environmental storytelling within the cave itself doesn't really seem to fit with the setup of cleaning up at our Grandfather's request. But that could just be me, and I don't think it takes anything away from the overall experience.

*SLIGHT ENDING SPOILERS.* Speaking of antagonism, I both love and hate how the game itself seems to be taunting me. From little things like it telling me it's not going to count the trash only to then give me a big red countdown for the final 10 pieces, to the control instructions for the shift key just saying 'when necessary'. I don't think it was necessary at any point in gameplay (unless I missed something) but that kind of ambiguity constantly had me questioning if I needed to be running or if I had to save it. Also 'no one can save you' in relation to there being no save system is absolute genius. And this continued in both endings. I got the first ending and basically got told to go deeper and find what's in the cave (which I REALLY didn't want to) then got the second ending and was told 'you brought this on yourself'. Like bitch you told me to go find it! I have never wanted to punch an ending screen so badly. It feels like the game is messing with me and there is something so infectious about that, it adds another layer of tension to an already nailbiting experience. I don't know if anyone else is going to be as invested in this particular design choice as I am (or even if I'm reading way more into it than was intended), but I would love to see that kind of messing with the player done in future horror games.

Overall I am floored by how amazing this game is. It's such a simple concept  but honestly my heart it still racing a little bit. Really impressive horror game, especially for a first game, and I'm very curious to see what else you can come up with.  

Finally got around to playing this and it was amazing! The tension throughout was insane, that constant breathing and how easy it was to accidentally glance at the monster had me staring at the ground most of the time. At one point I was starting to panic because I thought I'd done everything but nothing had changed (that starfish took me ages to notice). Absolutely fantastic. 

I love this so much! You pack so much atmosphere into such a short and simple premise. The repetition of doing each shift really helped to draw me in and added to the tension, a few times I was wondering if something would happen behind me because of how long the actual implant animation lasts. There's so much environmental storytelling here, I'd love to see more from this setting but I think this game itself reveals exactly as much as it needed to. If I had to make one criticism I'd say the jumpscare on shift 3 felt out of place compared to everything else, but it was nowhere near enough to take away from how utterly unsettling the full experience was from beginning to end.  

This was a very intense teaser. The sound design is incredible, especially right at the end, and I love the way the visuals of the control panel change. The concept is absolutely fascinating, I'm really intrigued to see how it's going to be explored further in the full version. 

Can pet the kitty as often as you like, 10/10!

This was a fun little horror game. I always like task based horror where you're cleaning or doing little jobs to progress, and the atmosphere here was pretty good. There was one visual scare that really felt out of place but the audio was great at adding tension, especially the constant rain and occasional thunder. The good ending did raise some questions but overall it was a well-contained little story. Also props for the monster being relatively unique, I had all sorts of ideas of what the second 'pet' could be but I was nowhere close to guessing it right. Overall a really enjoyable experience, I'm quite curious to see what you do with future episodes of this series. 

I was so invested that reaching the end of this version caught me completely off guard, I NEED MORE! 

Everything about this game is incredible. First of all I love this art! The bright colours, cartoony character designs and exaggerated expressions are all so beautiful and really bring this world to life. Add that with the way you play with the text font, size and position to emphasise the characters emotions and the effect is mesmerising (god the way Limno's anxiety attacks play out is honestly hard to experience at times, you make them feel so visceral). The story is also fantastically written, every character is fully realised and I'm completely attached to all of them (may be relating to Gloria a little too much but that's just me). I also love how you had that little 'Formative Years' section in the beginning, it was a great way to set up the main characters and give some context to their situation but it meant the main story could focus on itself. 

Absolutely amazing, there are not enough good words to say about this. I'm definitely keeping a close eye out for the next update because I have to know what happens next. 

This was... genuinely upsetting to sit through. I can stomach a lot but it's a testament to your writing how hard it was getting to the end of this, I think this is one of the most horrifyingly beautiful stories I've ever read. Every aspect of the story and design is brilliantly done, seeing the fairy's facial expressions and the way the UI changes as the story progresses adds so much to an already incredibly crafted experience. When I got to the end I just had to sit there to wrap my head around what had happened. Absolutely incredible and one of the best visual novel stories I've ever experienced. 

Reading this was an absolute trip, the twisted chemistry between Millicent and Ember is just utterly intoxicating to read and I was not ready for the story to be over; I need more of these two. Right from the moment Millicent appeared in the bar I was hooked, you have such an incredibly visceral writing style that makes everything hit so hard. All that and an utterly breathtaking artstyle definitely makes this one of my new favourite visual novels, I adored every minute of this. 

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When I read the description I knew this game was going to be good, but I wasn't prepared for the absolute masterpiece you've created.

Actually leaving this comment a little after playing because I was so blown away by this incredible story that I didn't really know how put my feelings into words (honestly I still don't think I can get everything out here, there's so much I love). The contrast between the incredibly bleak setting and the suprisingly wholesome relationship between Buki and The Flesh (both incredibly written characters that I now utterly adore) somehow blended perfectly together. I was enthralled right away, all the little details in the art-style, the UI and the sprites really helped bring it all the life. And it was interesting seeing how many hints were dropped to bigger reveals early on, sometimes in a way that I didn't even realise was a hint. A big one for me that had my jaw on the floor was Buki's design. When I first saw the screenshots and started playing the game I didn't question why her design would be so exaggeratedly feminine; I just figured "Oh the artist is using a stylised design, that looks cool" and didn't think more about it. But then the Flesh started making comments about it... and then we started learning more about the weapons director... god that realisation hit me so hard, I love it when a character design actually ties into their story and it made me feel even more connected to Buki. ALSO THAT ENDING! That absolutely destroyed me, yet it oddly made sense considering how the setting had been built up throughout. 

Utterly amazing, I am definitely going to be replaying this more than once because this is one of the best stories I have ever read. 

The moment I saw this game page I knew I had to play it... and I was not disappointed.

Loved playing The Freak Circus so much. The designs and art here are absolutely gorgeous, these are the kind of character designs I'd buy art prints of because of how they tread that line between creepy and beautiful. And the story already has me gripped, I can see so many things being set up that makes me eager to learn more about the circus and the characters. 

Also this is the first time playing one of these games where I honestly don't know which character I like more. There was more time spent with Pierrot in this demo and if he was on his own he'd be my favourite no questions asked; everything from his expressions to his dialogue (some of his lines are just WOW) made him absolutely incredible. But Harlequin was also fascinating, I'm so curious to spend more time with him and see how his route progresses. At this point I honestly think I want both of them together (because apparently one yandere clown is not enough for me... I feel so called out by this game). 

Really glad I played this, will definitely be watching out for future updates. 

This is amazing! Seriously one of the coolest concepts I've seen for this kind of game in a long time, I am already hooked and so eager to see where this story goes. 

Ah I see. While I do see the inspiration from Mushroom Oasis I did feel the original ShadowDrop was still enough of it's own thing to not feel like a reskin, but I completing understand the feeling of not wanting your own work to be too similar to it's inspiration. And as I said I do enjoy what you've created here, so I'm still incredibly excited to see how this story goes :D

Also really? That's actually Corvin? I thought it was just a cheeky reference, that's so cool! 

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So I've finally got around to playing the new version with Day 2 and I wanted to share my thoughts again. 

First off, I'm quite late getting to this as I've not been very good and keeping track of the games I'm following. The last time I played this game it was still ShadowDrop so I will admit it was very weird going through Day 1 again and seeing all the changes. I fell in love with ShadowDrop and can still remember it vividly; it did not take me long to see where changes were made and how that affected the tone of the story. There seems to be less horror in the beginning than what there was originally (the comparison of the peaceful Abyss to the absolute nightmare fuel of the first appearance of the purple eyes is a good example) and while Orion is still an absolute sweetheart who I just want to see happy, he's not quite the Corvin I originally got attached too. I can't even put my fingers on why as many things are similar if not the same, perhaps it's just because I met Corvin first. There's also no longer that feeling of 'did I get manipulated?' that I felt before, though I will fully admit that could have been me reading too much into one specific line rather than anything intentional in the story. 

(Also don't think I didn't notice 'Corvin' being reintroduced at the end of Day 2; I actually squeed when I saw his name).  

Now I need to stress that this is not a criticism of what you've done here. Far from it, the changes you've made still create a fantastic experience and clearly fit the tone of the story and characters you've developed going into Day 2. And Day 2 was fantastic! I loved how much more worldbuilding is being brought up, all this talk about the Celestials is fascinating. Ravi is a delightful addition, not quite what I was expecting when he first got introduced but somehow even better. And his interactions with both the MC and Orion were fantastically written. Speaking of which, THAT ENDING CONFRONTATION WAS INTENSE! The gorgeous art, the writing, the music... I almost forgot I was playing a visual novel with how swept up I was. Amazing way to end the day with plenty of potential moving into further days. 

Being 100% honest there is a part of me that's sad some of the elements I loved from ShadowDrop and wanted to see more of are no longer there in this current version, but I still adore Moondrop and Sundew. If I hadn't played ShadowDrop and had started with this version I am certain I would still have fallen in love with it just as deeply. This is a wonderful story and I am thoroughly excited to see how it develops further.

This was way more intense than I was expecting. The simplicity of the gameplay works really well and you built a really tense atmosphere around it, major props to the use of sounds. I love how creative you got with trying to trick the player into doing the wrong action, I did get tripped up a few times the further along the hallway I went. Got both endings and while the second one felt a bit anticlimactic, the build up to both of them was absolutely briliant. This is a fantastic little horror game, will definitely be looking out for what you do next. 

This is a fantastic little horror game! The atmosphere was so tense and being in the dark empty water really made it nerve wracking to keep going forward. I thought I was being careful with going down slowly but there was one point where I did take pressure damage and that made everything so much worse. Despite it being a short experience you created some very effective slow burn scares. Admittedly the little platforming section got me a bit frustrated which killed the tension a little, but the final sequence immediately built it up again. Loved playing this game, really glad I gave it a go. 

Thanks, just sent it now.

It's a Windows PC with a 64 bit operating system, Intel(R) Core(TM) i5-4460 processor, 16GB RAM and an NVIDIA GeForce RTX 3050 graphics card.  

I like this premise a lot, and the way you've turned it into gameplay is brilliant (I actually panicked a bit when turning round to see death following). Add to that beautiful visuals and really haunting atmosphere and this is an utterly fantastic little horror experience. I really really want to see this expanded; the short length feels like only a taste of what you could do with this concept and I find the idea of it being developed into a longer game very exciting. But I cannot overstate how much I love what you've created here.

I really want to play this game but I can't proceed. The very first set of choices won't let me do anything no matter what option I click and even after clicking multiple times, it feels like it keeps going to select that ring in the background rather than actually clicking the choice boxes. I have tried uninstalling and reinstalling the game several times but the same thing keeps happening, do you have any advice what what might be causing this and how to work around it?