Yes it is, It is just a matter of eventing:
On the plugin parameters:

inside the event, check for the player region id. If it matches, use the Jump Forward plugin command:

It does not auto-jump. But that is a matter of eventing. You can create a parallel common event and insert that screenshot example there. It will check if the player is on a region id, and do something when it is.
Since you change the rules of the plugin parameters, player will only be able to jump if it can land on the same region id he is.