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The working out how to play was always a risk going this minimal, definitely could be better with some more suggestive UI. And the lack of an end screen (returning to menu) was a time constraint choice, don’t expect anyone to play it that far through.

As for the automatic playing of it, yeah so it turns out I uploaded a test version that plays itself (was testing game duration) so that’s my bad :D

I’ve uploaded the correct version to fix this.

(+1)

It looks like there's still not enough here to be an enjoyable game just yet.
- You can start automation but can't improve it
- The automation is staggered based on when you started them so everything goes off-sync, making it less efficient since they're only producing squares under certain conditions
- You can waste your currency by pressing the arrows repeatedly
- A display bug regarding the currency UI when moving between colors (in my case, it showed I had 1 green currency when I really had zero)

oh completely agree, its very much a “didn’t put enough time in, but wrapped something up for the jam end anyway” kind of project.

There’s a lot I would do differently if I put more time in, maybe I will post-jam.

But I appreciate the feedback and for playing all the same.