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Hi man,

I’m trying to use this plugin because it looks really interesting. However, my project is using the VisuStella core plugins, and I suspect there might be a conflict between them.

In my project, any damage dealt is always shown as NaN. If you look closely, you can actually see some numbers appearing behind it, which makes me think those might be the default RPG Maker MZ or VisuStella floating damage numbers still being calculated correctly.

I’ve attached an image for reference.

Do you have any idea what could be causing this behavior? I’d really like to use this plugin if possible. I’ll keep investigating on my side while waiting for your response.

Thanks in advance!

Hey Shat, how are you?

Unfortunately, your image wasn't attached, so I made some assumptions.

I don't know exactly which plugin suite you're using, but if you have any other that handles damage calculation classes and popup display, it's possible we'll have conflicts and other similar behaviors.

I added a file (Kadajah_DamagePopup(comp).zip)

It's a version with a debug mode and a parameter to try to prevent NaN. Basically, it intercepts the standard RPG Maker calculation if the plugin or variable calculation returns NaN.

Could you download and test this version?

If the error continues to occur, could you please copy the console content (F8) to offer some clues?

Thank you again for all the support, I will do my best to solve this issue.

Hey man,

You’re an absolute beast, haha. I just tested it and everything works perfectly now.

Thank you so much for your kindness and for taking the time to help and debug this so quickly. I really appreciate it, amazing work as always!

Hi again, sorry to bother you once more, but I need to address one last thing.

Everything is working well now, except for MP recovery. Would it be possible to add a parameter similar to the HP heal  color, but for MP heal?

Thanks again for your time and support!

Hey Shat, how are you?
Absolutely no problem!

I needed to consolidate the compatibility version, so I took the opportunity to add a separate control for MP regeneration. I released it in version 3.4 (Kadajah_DamagePopup.js ~ file) , with the compatibility improvements from the patch version I released previously and the new MP control. I hope it meets your needs well. Thank you for your observation and for contributing to the development., just let me know if you need anything else.