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(+1)

I did it, but it took a really long time!

The idea is great, the mechanics are clear and interesting. I think there’s potential.

There are many things that could significantly improve the game, but they’re not that hard to implement:

  • The game is currently very simple. We need a difficulty balance to make it feel challenging.
  • The game is sorely lacking in responsiveness and clarity. For example, highlighting elements before placing them on the board, visualizing construction timers, visualizing hero pushes, etc. That is, adding tactile feedback through animations, effects, and sounds.
  • I think if the heroes moved more smoothly, it would also add clarity to the game, meaning they would just move slowly and gradually.
  • The timer is definitely too long. I think 3 minutes would be enough.

The construction elements, their effects, and the construction time are generally good. They provide good risk/reward.

I also didn’t quite understand what sacrifices do. I sacrificed about 3-4 minions and I think I got one teleport.

I also remember Do Not Feed the Monkeys. I think I could check out how they implemented time-pressing in the part where you have to complete tasks on time to survive.

Overall, I really liked the concept and gameplay mechanics. It could make a good time management game with tactics.

Thanks for playing, the feedback is really appreciated! I agree some major balancing changes are needed. I'll admit I've never played a TD game before so I don't have a super strong grasp on what makes a mechanic good or not. As for the art/animations, I am not an artist. It takes me a long time to make an asset that looks halfway decent, and even longer to animate one. That's something I've been focusing on for the Marathon Jam version :)


To answer your question about the sacrifice mechanic: if you keep the minion 1 hero gets added to the play field. sacrficing the minion won't spawn a new hero, but just gives you less to work with. It's sort of a last minute thing I came up with while trying to find consequences for ignoring calls. Definitely going to be refined in the full version.