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muncher of worms

8
Posts
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A member registered May 12, 2023 · View creator page →

Creator of

Recent community posts

Thanks for playing, the feedback is really appreciated! I agree some major balancing changes are needed. I'll admit I've never played a TD game before so I don't have a super strong grasp on what makes a mechanic good or not. As for the art/animations, I am not an artist. It takes me a long time to make an asset that looks halfway decent, and even longer to animate one. That's something I've been focusing on for the Marathon Jam version :)


To answer your question about the sacrifice mechanic: if you keep the minion 1 hero gets added to the play field. sacrficing the minion won't spawn a new hero, but just gives you less to work with. It's sort of a last minute thing I came up with while trying to find consequences for ignoring calls. Definitely going to be refined in the full version.

Thanks! The michael jackson spam call is my favorite one. Limiting placement is a good idea, I'll add that to the todo list :)

Thanks for playing! The buttons have a weird click area and there's currently no feedback for placement. I'll keep that in mind for a full release :)

Good game but the npcs will be showing up in my nightmares :']

Really funny. Good game. Great speedrun material. 10/10

positively evil. very good job.

pretty fun, reminds me of playing run on coolmathgames in the computer lab in ye olden times. that section with the spikes is diabolical, you are truly the villain sir

good game! math hurt my brain, but it was otherwise enjoyable