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I really liked the contrast this scene has. While the art is fun and playful, the story takes a dark turn that is, at the very least, shocking for the viewer. I definitely didn’t expect it to end that way.

The clarity of the scenes is noteworthy, and I’d say it’s a strong point, as it clearly shows the progression from the phone call to the tragic outcome. Great job on the story progression.

The music felt a bit loud, which I think slightly took away from the immersion of the other sound effects. In addition to that, it’s noticeable that some sounds continue playing even after the scene changes. I noticed you made this in GameMaker, so one approach that could fix this would be stopping all sounds (except for the main music) when switching rooms—of course, assuming it wasn’t done using a sequence, which didn’t seem to be the case.

I’d say the approach was quite bold, since some people aren’t very fond of gore. But as someone who appreciates storytelling, I enjoy experiencing different styles, so I really liked this one.

Congratulations on the cutscene, and I wish you the best of luck in the jam!

Thanks for the reply, and for the music. I recorded it way to loud. It was turned down a lot on the gamemaker IDE. Also, for the switching rooms, I actually tried doing a little extra challenge and only used 1 room (if you dont count the start menu)