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(+1)

Thanks  o/

I'm glad you mentioned the ads/premium currency because I'm actually developing away from that and still removing old code from when I thought it was worthwhile--but in truth, the returns on ads is so small it just isn't worth wasting people's time unless you have a large player base. Right now I'm on the fence between removing premium currency entirely or combining it with the bones currency and just having a "support if you like" option.

Thanks for taking the time to check it out!

(+1)

Perhaps the option could be to have different currency for different upgrades, but I feel if that is the case the game has to be a bit more than just idle, like maybe choosing a path at a crossroads that lead into different creature types and all, maybe a way to lose? Like you can "go on a hunt" for as long as the player survive. Like maybe more like components to craft than currency.

I'll come back to this if you would like, give more feedback when there is updates!