Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

The problems with the background have nothing to do with "objectification".  The problems are:

  • The background is so visually busy that it constantly draws my eyes away from the actual page into the margins.
  • The background is, well, ugly.  Busy, noisy, roughly drawn, scenes and characters too small to comfortably make out on the screen.  The girl with the cello is the least offensive in that regard --subject matter aside, she's big, not overly detailed, and surrounded by plenty of white space, all of which adds up to her being easy on the eyes.

Hey, thanks for the feedback.

Not that it’s a story you signed up to care about, but what do you think of the thought method behind it and the choices going forward?

So, multiple people use this account, so I’ll be speaking for myself only here. And I - the person typing - also take responsibility for this background change since I wanted to try out this direction.

We’ve had players play the game, but for some, the game did not turn out to be what the players were expecting from first glance; that the game would be a relaxing flow state simple uncomplicated flash shooter (that’s more our other game Robotron). So some were disappointed. We never intended our game to appeal to as wide an audience as possible. We were always aiming to connect with the niches who would - and so far have - connected with some of the game’s more anarchic aspects. So having had some player interaction under our belt, we wanted to break from attracting players who wouldn’t really like the game to its fullest extent and try to attract the players who would. Part of that was trying to represent aspects of what the game would be like at its essence. Part of that is showing that much of the game will be ugly, busy, noisy, rough and at other times elegent. But positively, also rich, punk, anarchic, layered, deep, a DC universe worth of characters and character, etc. Again, we’re under no illusion that the majority of people will be into that, but based on the precedents we’ve seen set by kindred games elsewhere - as well as the feedback we’ve already received from those who did enjoy our game - we can see that those niches are out there and do connect with the game. Getting out to them is the hardest problem.

In your opinion, do you think we should continue to be honest and showcase the sincerity of the messiness of the game at the risk of losing those won’t like it and those who might potentially like it if they unknowingly tried it, or should we not take for granted the privilege of having anyone play our game - regardless of whether they like it or not - and remove the background and go back to getting the trojan horse past the gates as it were?

Thanks again. Cheers for reading even if you’re not up for answering.