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(+1)

I'm in favor of honest advertising, but I'm also in favor of a clean, readable layout.  You're right that the game itself looks fairly rough (based on the screenshots), but at the same time the game looks a lot cleaner than the background simply because there is a lot less going at the same time.

My own approach to honest advertising is to only use artwork that appears in the actual game in the promotional materials.

Hey, cheers again.

We’ve got some better directions to go in now. Most of them subtle as you suggest. There’s still a selfish part of me that wants to convey the huge cast of characters and elaborate lore(though obviously, we expect the smallest minority of people would often gaf) and I could switch to more actual game imagary to do that. But the problem would still remain that in order to showcase that wide variety and amount, images would still be quite small and overloading. How to convey a large volume of diverse components without being affrontive?

As posted elsewhere on here, I’ll try something out with that. And if things don’t work well like that, we’ll slowly retract backwards to simplicity.

tyvm🙏