Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

nice! It took me a while to figure out the controls, but it ended up being pretty fun once I did. I got the skull down to 29 points!!

Could use some music and sound affects though. All I could hear was me hammering my joystick buttons! Then I realized I could just hold it down 🤣.

Moving the gun was not intuitive for me, it took a while to understand that was how my direction changed when I shot. Would be nice to have a real gun indicator or something?

That skeleton seemed to knock me a random distance each time! It would be nice if it was a consistent amount? At least I could not tell. But I was having a hard time devloeping a strategy because I would move to the side of him that had the most land left and he’d somehow knock me across the map, whereas someitmes he would only knock me back a pixels from him.

I love the concept though, kind of like king of the hill but w/ a gun! Nice work!

(+1)

Hi, thanks for the feedback!! The skeleton should throw you back as if you were "following" it backwards (always with the same speed and for the same time), and also it stops in the last place you stopped, so it can dash a short or long distance. So this makes it look like it throws you a different distance each time

My strategy was move in a loop, going behind the skeleton after it dashes, not changing the gun direction, and dodging it as a bull.. I would make the gun direction move to a WASD direction but the controller wouldn't support it (tic-80 allows only joystick and ABXY buttons)