I really admire people who push themselves to think outside the box, and you are undoubtedly one of them. It’s very noticeable in your projects that you try to convey as much authenticity and personal identity as possible. This comes through clearly in your digital art combined with elements from the real world, creating an uncomfortably pleasant atmosphere that taps into the well-known “uncanny valley.”
I noticed that you intentionally aimed for this “uncanny valley” vibe by avoiding colors that would naturally blend or harmonize with the real environment. Instead, you used highly contrasting, attention-grabbing colors, and your drawing style feels like a “basic” representation of reality, but seen through a 2D perspective.
To push this even further, I strongly recommend taking a look at the fundamentals of drawing—especially shapes. Everything else, such as perspective, shading, anatomy, and so on, can be incorporated over time. Try focusing on shapes first, and you’ll undoubtedly see a significant leap in your art.
The improvised sounds were also quite fun. You did a great job producing them and making them fit naturally into the scene, haha. Maybe I’ll do the same someday in some of my own games.
As I mentioned at the beginning, the “uncanny valley” feeling is definitely present in the game. At first, I thought it was heading toward horror, but by the end it didn’t seem to be the case. Even though I didn’t fully understand the ending, I got the impression that the character escaped to somewhere else, though I have no idea where.
In any case, keep up the great work and continue pursuing your own artistic identity. Eventually, you’ll find something truly appealing that fits your style perfectly! Congratulations on the cutscene, and best of luck in the jam.
P.S.:
Just one extra question—did you use sequences to create your scene? I’ve been having issues with left and right audio in mine, haha, and I still have no idea how to fix it.
GameMaker gang strikes again!