It will still be very atmospheric, but there will be much more audio-based gameplay. Some creatures in fact will be audio-only.
Viewing post in Trumpets Chapter 2: Now in Development comments
Dope. Liking the minimal, atmospheric sound design where silence and subtle cues do the heavy lifting, especially for tense or horror vibes.
If you ever need help on the audio side for 2 — creature sounds, ambience, spatial stuff — I do game audio and would be down to chat.
Either way, looking forward to see how it turns out 🤘