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Dope! Checked out your trailer for 1 and it reminded me of that Game patanlogic Vibes.


How are you thinking of working the Audio for 2? Are you going to keep it minimalistic and atmospheric? 

It will still be very atmospheric, but there will be much more audio-based gameplay. Some creatures in fact will be audio-only.

Dope. Liking  the minimal, atmospheric sound design where silence and subtle cues do the heavy lifting, especially for tense or horror vibes.

If you ever need help on the audio side for 2 — creature sounds, ambience, spatial stuff — I do game audio and would be down to chat. 

Either way, looking forward to see how it turns out 🤘