A unique puzzle game. As they say, one mistake and you're done. I spent an hour on it. And the first thing I want to say is: implement fixed grid-based movement. When casting spells simultaneously in the same direction while on the same plane, I destroy the two front boxes standing next to each other, not the first and then the second. And this happens not just once or twice.
And another thing. Even the increased time feels insufficient. It feels like the extended time gauge should be the baseline. Otherwise, you might barely manage something, but any mistake in the behavior pattern means a restart. It becomes more exhausting and irritating. If this game were on Steam, I would've already requested a refund.
On the positive side. I liked the idea and the graphics, and there's a sense of flow—until you have to restart yet again.
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thanks for the feedback, and yeah I noticed the grid thing, but alas it happens in 3 day jams lol, especially since I only could use 2 of the days. Hopefully no one would charge money for a game they made in 3 days also lol, but I get what you mean, I could add an easy mode in the future. You also could restart in pause menu so you don’t have to wait as long, but I didn’t make it clear enough