83375 points! It's a great game! A few tracers in the background would distract them to darken them a little. As it is, it's very cool! And yes! A really cool name!
NickRock
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The design and idea are just awesome! I'd love to see the indicator blink when switching to the right lane. And probably, a live composer is needed purely for the sake of full synergy. I played the web version, and sometimes the background music and the guitar solo were way out of sync.
Other than that, this is super cool! 🤘🤘🤘
That was awesome! I managed to get the left mouse button to stick, which gave me mega jumps the whole time! BUT! I wouldn't call it a bug—more of a fun feature. On the downside, the FX guitar is louder than the music. I think the music should be at volume 0.5 and the FX guitar at 0.3—that would be much more pleasant. Other than that, I genuinely had a blast! 🤘🤘🤘
I messed around for an hour and didn't find anything(( Then I even drifted off into the unknown darkness.
Overall, the game is great. I think you already know what needs improving, and all I can do is ask for a small narrative enhancement: add a cassette player to the control panel - one that plays the background music when you turn it on))
A unique puzzle game. As they say, one mistake and you're done. I spent an hour on it. And the first thing I want to say is: implement fixed grid-based movement. When casting spells simultaneously in the same direction while on the same plane, I destroy the two front boxes standing next to each other, not the first and then the second. And this happens not just once or twice.
And another thing. Even the increased time feels insufficient. It feels like the extended time gauge should be the baseline. Otherwise, you might barely manage something, but any mistake in the behavior pattern means a restart. It becomes more exhausting and irritating. If this game were on Steam, I would've already requested a refund.
On the positive side. I liked the idea and the graphics, and there's a sense of flow—until you have to restart yet again.
The controls are a bit awkward; the jumps feel floaty. Sometimes you can bounce off walls, other times the character gets stuck in them and won't move. A few times, the character flew headfirst into the ceiling and got stuck there. The idea is interesting, but it definitely needs substantial polishing.
Funny indeed! Sometimes the dummies, even though alive, are just lying around. Also, I shot one of the dummies while facing away from it-I just heard the death sound, turned around, and found a ragdoll))
Overall, an interesting concept. Could use a bit more challenge. Maybe the dummies should scatter and hide. But the potential is definitely there)




