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NickRock

61
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1
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A member registered Aug 31, 2021 · View creator page →

Creator of

Recent community posts

I messed around for an hour and didn't find anything(( Then I even drifted off into the unknown darkness.
Overall, the game is great. I think you already know what needs improving, and all I can do is ask for a small narrative enhancement: add a cassette player to the control panel - one that plays the background music when you turn it on))

Fun and interesting. I enjoyed it.

Wow, a brilliant idea with awesome visual design and equally cool execution! This is genius! A 10/10 puzzle!

Unusual and entertaining game. I enjoyed it.

Agreed. That would make it more immersive)) Thanks for the game.

(1 edit)

Thanks for the feedback!)) I wanted to add more puzzles, but ended up using the ones I had already designed and created for one of my game projects. Unfortunately, even getting those to a state I was happy with just didn't work out due to time.

Thank you for your feedback! :) Didn't expect such a simple math puzzle to catch so many people off guard. But that's exactly what I was going for))

I'm really glad you enjoyed it! :)

I'm glad you liked it! :) Thanks for playing.

Thank you for your feedback! Yes, I'll keep that in mind. Thanks for playing :)

Cool! It felt like watching a movie, could use a few more sound effects. But otherwise, it's awesome.

Excellent game. Played it several times. It's funny that you can pull off a Zerg rush here, not just rely on the most powerful unit.
I really enjoyed it. Thanks for the game.

Great game. Got a bit hooked on it. As for suggestions, I'd like wall drawing to be grid-based))

Interesting game))

Fun concept but challenging, I could barely keep up with clicking the mouse))

Entertaining game. The time allotted for completing levels feels a bit tight. At first, I was confused and simply couldn't keep up. Later, I barely managed in the last 2-3 seconds.
The game does look quite nice)

Interesting concept, and the controls are not entirely intuitive.

A unique puzzle game. As they say, one mistake and you're done. I spent an hour on it. And the first thing I want to say is: implement fixed grid-based movement. When casting spells simultaneously in the same direction while on the same plane, I destroy the two front boxes standing next to each other, not the first and then the second. And this happens not just once or twice.
And another thing. Even the increased time feels insufficient. It feels like the extended time gauge should be the baseline. Otherwise, you might barely manage something, but any mistake in the behavior pattern means a restart. It becomes more exhausting and irritating. If this game were on Steam, I would've already requested a refund.
On the positive side. I liked the idea and the graphics, and there's a sense of flow—until you have to restart yet again.

Hah) No, it's still coffee. Thank you for your feedback.

Thank you so much for your feedback on the game))

The controls are a bit awkward; the jumps feel floaty. Sometimes you can bounce off walls, other times the character gets stuck in them and won't move. A few times, the character flew headfirst into the ceiling and got stuck there. The idea is interesting, but it definitely needs substantial polishing.

Excellent game! I want to play the full version!

Excellent game with great gameplay!

Excellent game! Diverse mechanics! I loved it!

Thank you so much)
This is a great result! I agree with the remark. I went a bit overboard with making the game difficult))

A unique approach. I like it. Reminded me of Gault. A good idea.

Intense, interesting. Probably missing the spinning of the cylinder after loading the revolver. Other than that, it's interesting.

The game is interesting. But it's difficult. I can't adjust fast enough))

Interesting game with an interesting concept. Expected a bit more from the gameplay.
But the visual design is just mind-blowing!
YOU ARE A GENIUS ARTIST! I WISH I HAD EVEN A DROP OF YOUR TALENT))

Funny indeed! Sometimes the dummies, even though alive, are just lying around. Also, I shot one of the dummies while facing away from it-I just heard the death sound, turned around, and found a ragdoll))
Overall, an interesting concept. Could use a bit more challenge. Maybe the dummies should scatter and hide. But the potential is definitely there)

Cool! Thank you for this fun and cute game)
It even reminded me of my late cat—he was a real rascal too))

An interesting and challenging game. I liked.

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Unusual game. I liked it! But I have a couple of remarks.

  1. It's not always clear whether you hit an enemy or not.
  2. The player character is very slow and dies to 2-3 enemies in a matter of seconds. Let's say, if the player's current speed is 1, then it should feel more like 1.3, or maybe add a dash ability with a short cooldown. That way, the player would always have a chance to avoid damage and feel like a champ

Thank you very much! It was a fun challenge))

Thank you so much for your feedback! Initially it was supposed to be a logarithmic equation, but then I thought I needed something simpler)

That's for sure, thanks for playing my game)) 

Thank you))

Thank you so much for playing my game and leaving a review)

Yes, I understand. I was inspired by old quest games that stymied the player. Maybe I don't have enough play tests to polish it properly. Initially it was 5 minutes, but then I realized that it was too much. That's why I added notes with hints to the tasks in a hurry. And then I got so used to the location that I just slightly overcomplicated it. It's a pity we couldn't implement the whole plot. Thank you for playing my game and leaving a review.

Fun, but challenging. I was caught by bullet hell while I was entering QTE combinations.