im guessing this was made with AI
Haha, spot on! 😄
Yes, absolutely – a big part of the game was made with the help of AI, and as you said, it wasn't exactly hidden with a title like PokAidle ^^
We mainly use it to generate code (way faster for prototyping complex idle/incremental mechanics), test wild ideas, and above all explore the current capabilities of these tools. The main goal is still pure fun: seeing how far we can push a solo project by mixing AI + human dev, while creating something addictive and playable.
In the end, all the design, balancing, bug fixes, and features (Casino, Boss Rush, etc.) go through our hands to keep it coherent and enjoyable. AI speeds things up, but we're the ones steering the ship! 🚀
Thanks for noticing and for playing – it means a lot. If you've got any feedback (good or bad), we take it all, it helps make the experience even better! ⭐
You're right, we didn't go for a 100% faithful Gen 1 route-by-route system. It was a deliberate choice early on to prioritize fun, faster progression, and some "surprise" variety (AI-assisted prototyping definitely added a few wild ones like that Blastoise 😂).
That said, your point is noted, if a lot of players express a strong preference for stricter Gen 1 accuracy (exact routes, rarities, evolutions per zone), we'll absolutely consider a toggle or full overhaul in the future. For now, we're focusing on polishing core features (UI revamp, evo stones/animations fix, better team management, casino balance, etc.) based on the most common feedback.