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1.1.006 (Modified)

-Minor changes to encounter 1 bosses.

-Slightly reduced challenge location SRM drops.

-Remote Maintenance Yard challenge location now applies 2 bots / 1 hull on advance.

-Fixed decay amp taking longer to resolve than intended.

-Fixed a TU dongle unlock adding a wrong dongle to loot pool.

-Fixed a scenario where fully boarding and then destroying a boss would prevent scuttle kills on other boss enemies.

-Fixed a run mod interfering with flagship randomization.

-Fixed Counter Battery not triggering on Backtracer Turret.

-Fixed cards being unable to target all enemies while having Scrambled.

-Other minor fixes.


1.1.009 (Modified)

-Bosses now set their timer to max when phase changing.

-Fixed Nano Launch Knobs not adding Intercept.

-Fixed an enemy type being able to reach permanent stealth through endless mode scaling.

-Fixed Doctrine Citadel affecting megaship.

-Fixed revenge EM support sometimes triggering on player ships.

-Fixed contained card text not updating when damage change after containment.

-Fixed a problem with how salvage bots count down.

-Fixed Pirate Mercenaries not gaining upgrade when hired on production world.

-Fixed some death checks not executing when units take wear and tear damage.

-Fixed on kill effects not triggering against hp units that die with shields remaining.

-Fixed boarded units being able to endlessly trigger infighting retaliate when targeting themselves due to subversion.

-Other small fixes.

-Fixed some typos.