1.1.006 (Modified)
-Minor changes to encounter 1 bosses.
-Slightly reduced challenge location SRM drops.
-Remote Maintenance Yard challenge location now applies 2 bots / 1 hull on advance.
-Fixed decay amp taking longer to resolve than intended.
-Fixed a TU dongle unlock adding a wrong dongle to loot pool.
-Fixed a scenario where fully boarding and then destroying a boss would prevent scuttle kills on other boss enemies.
-Fixed a run mod interfering with flagship randomization.
-Fixed Counter Battery not triggering on Backtracer Turret.
-Fixed cards being unable to target all enemies while having Scrambled.
-Other minor fixes.
1.1.009 (Modified)
-Bosses now set their timer to max when phase changing.
-Fixed Nano Launch Knobs not adding Intercept.
-Fixed an enemy type being able to reach permanent stealth through endless mode scaling.
-Fixed Doctrine Citadel affecting megaship.
-Fixed revenge EM support sometimes triggering on player ships.
-Fixed contained card text not updating when damage change after containment.
-Fixed a problem with how salvage bots count down.
-Fixed Pirate Mercenaries not gaining upgrade when hired on production world.
-Fixed some death checks not executing when units take wear and tear damage.
-Fixed on kill effects not triggering against hp units that die with shields remaining.
-Fixed boarded units being able to endlessly trigger infighting retaliate when targeting themselves due to subversion.
-Other small fixes.
-Fixed some typos.