Hi, thanks for the congratulations. You're absolutely right about the progress curve. I'm definitely not on good terms with it, as I'm not much of a game designer. Initially, it took about 10 minutes to get to the first cauldron; everything was very slow and tedious. But thankfully, I let a friend test the game and figured out what needed to be fixed. I tried to give the player an early dopamine hit, but with the systems I had already coded into my game by that point, it simply resulted in you hitting unreal numbers after just a couple minutes of play.
I don't deal with web builds in Godot. For some reason, I'm constantly having some kind of lighting problems. Everything lags, barely works, and it's total shisht. I think you understand that during the game jam I didn't have time to learn this. Rush etc. But web builds certainly do impact the number of reviews during a jam. This is definitely something to learn. And thanks so much for the compliment on the art! Because my drawing sucks. I don't even know how such a cool devil came to be....