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Hello! Congrats on submitting to the jam!

I see a fellow strategy enjoyer haha. The game is really interesting and I like the idea. I think the progress curve could be improved a little to provide that early dopamine boost so the game hooks you for longer :). Also, I think lacking a web build is problematic, I trusted you to download the .exe but I don't know about the others :D

A big plus for the art, keep it going!

Hi, thanks for the congratulations. You're absolutely right about the progress curve. I'm definitely not on good terms with it, as I'm not much of a game designer. Initially, it took about 10 minutes to get to the first cauldron; everything was very slow and tedious. But thankfully, I let a friend test the game and figured out what needed to be fixed. I tried to give the player an early dopamine hit, but with the systems I had already coded into my game by that point, it simply resulted in you hitting unreal numbers after just a couple minutes of play.

I don't deal with web builds in Godot. For some reason, I'm constantly having some kind of lighting problems. Everything lags, barely works, and it's total shisht. I think you understand that during the game jam I didn't have time to learn this. Rush etc. But web builds certainly do impact the number of reviews during a jam. This is definitely something to learn. And thanks so much for the compliment on the art! Because my drawing sucks. I don't even know how such a cool devil came to be....