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(1 edit)

0.8G seems to grow unstable after a few hundred moves and then will randomly crash when targetting monsters and give script errors upon entering the bank.  Reloading the save will fall back to the last autosave, but targetting monsters will still cause crashes sometimes. It seems that the monster being targetted is corrupt in some way, since if I reload the save and  target the monster that caused the crash before, it will crash again 100%, but targetting other monsters results in a lottery until I find the next monster that will cause the crash.

On windows 11.


edit: event viewer reports that it's an exception code 0xc0000409, which duckduckgo tells me a stack overflow. 

Faulting module name: ZMAngband.exe, version: 0.0.0.0, time stamp: 0x6956b7e2

Exception code: 0xc0000409

Fault offset: 0x001446c6

Hello! Sounds like a tricky one to track down, since none of the features you are mentioning where altered in any way or form, at any time of the Variant development. Looks to me like there is an array problem that is making the game to behave in weird ways, but, here's where it gets the trickier part, not to everyone. All my testers reported back zero issues. How utterly strange. I will look into it. Thank you very much for the input, appreciated.