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First of all, the game had been awesome so far! Though, it appears I got softlocked within the storyline after meeting an issue.

I am playing the latest version, after talking to Anne and finding out about the house inspection, I can't seem to go beyond "Unavoidable" quest. I have no other option but to fast travel back to "Home", and upon doing that, it returns me back to the village (or wherever I trigger the fast travel). It triggers the cutscene, but my player is physically stuck on the previous location. I can interact with the "invisible knife" but it leads me to presumably failing to save Rosette, which locks me on her "Ghost State" or something.

I checked the console output and it looks like a physics sync issue. Here is the specific error:

ERROR: Can't change this state while flushing queries. Use call_deferred() or set_deferred() to change monitoring state instead. at: (res://area/mainroom/livingroom_cutscene2.gd:155) in _on_spotted_knife_body_entered

From my understanding, it seems like the script is trying to disable the knife's collision at the same time the scene is trying to load/transition, causing the softlock.

This might be an overlooked issue during the latter fixes, would appreciate if this gets fixed too later on as well. Looking forward to the game's development! 

It should be fixed by now. Caffa has released several patches to fix bugs. Please download the game again and let me know if you encounter any bugs.