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Leva-byte

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A member registered 10 days ago

Recent community posts

First of all, the game had been awesome so far! Though, it appears I got softlocked within the storyline after meeting an issue.

I am playing the latest version, after talking to Anne and finding out about the house inspection, I can't seem to go beyond "Unavoidable" quest. I have no other option but to fast travel back to "Home", and upon doing that, it returns me back to the village (or wherever I trigger the fast travel). It triggers the cutscene, but my player is physically stuck on the previous location. I can interact with the "invisible knife" but it leads me to presumably failing to save Rosette, which locks me on her "Ghost State" or something.

I checked the console output and it looks like a physics sync issue. Here is the specific error:

ERROR: Can't change this state while flushing queries. Use call_deferred() or set_deferred() to change monitoring state instead. at: (res://area/mainroom/livingroom_cutscene2.gd:155) in _on_spotted_knife_body_entered

From my understanding, it seems like the script is trying to disable the knife's collision at the same time the scene is trying to load/transition, causing the softlock.

This might be an overlooked issue during the latter fixes, would appreciate if this gets fixed too later on as well. Looking forward to the game's development!