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Thank you so, so sooo much. This means the world to us!! It’s actually my first time writing narratives for games (and doing animation/graphics too), so I was really nervous.

I am a big fan of Disco Elysium and Rusty Lake, therefore the game leaned into a moodier, more angsty story that unfolds gradually through clues. We wanted to give players as much agency as possible, so we scattered fragments of clues across different apps. 

Cowardice and regret are universal human experiences. We either find the courage to overcome them, or we learn to live with the weight of them.  I was reading Hermann Hesse’s Steppenwolf (1927) and Siddhartha (1922) when we first started making this for the game jam. These ended up becoming our biggest inspirations. I tried to incorporate the idea that we live a million lives within a single body, and that we are not defined by the mosaic of all our versions.

For me the moral of the game is to stop fighting the transience of it all and finally recognize that every version of you, whether past, present, or future, is worthy and enough.

AGAIN, THANK YOU A TRILLION TIMES FOR LIKING OUR WORK!!