awwwwww 😭😭😭😭 this is beautifull, thank you for sharing your art 😭😭 this is beautiful ❤️❤️❤️ the story/narrative was very engaging to follow, this was a beautiful interpretation of the theme.
the story was not shoved directly to our face, we have the freedom to know it or not (or only solve it just for the sake of puzzle), which allowed me to be curious and learn more about the story. I've read it not for the clue(/necessarily to solve the puzzle), but because i want to know more about the story. so i didnt feel forced to do it, which reading those texts, was engaging. Thank you for this beautiful art ❤️
Viewing post in I’ve Been Holding My Breath Since 2008 comments
Thank you so, so sooo much. This means the world to us!! It’s actually my first time writing narratives for games (and doing animation/graphics too), so I was really nervous.
I am a big fan of Disco Elysium and Rusty Lake, therefore the game leaned into a moodier, more angsty story that unfolds gradually through clues. We wanted to give players as much agency as possible, so we scattered fragments of clues across different apps.
Cowardice and regret are universal human experiences. We either find the courage to overcome them, or we learn to live with the weight of them. I was reading Hermann Hesse’s Steppenwolf (1927) and Siddhartha (1922) when we first started making this for the game jam. These ended up becoming our biggest inspirations. I tried to incorporate the idea that we live a million lives within a single body, and that we are not defined by the mosaic of all our versions.
For me the moral of the game is to stop fighting the transience of it all and finally recognize that every version of you, whether past, present, or future, is worthy and enough.
AGAIN, THANK YOU A TRILLION TIMES FOR LIKING OUR WORK!!