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tobaitfishwith

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A member registered 8 days ago

Creator of

Recent community posts

We feel so glad you noticed the connection between the theme and the game objects :D Thank you for giving this game a try, this means a lot to us!

Thank you!!! Glad you liked the storytelling. This being your favourite one so far is the highest compliment, we feel so honoured!

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Hi there! Thank you for the kind and thoughtful  feedback! We are so happy to hear that the story resonated with you :D  

This game is actually quite personal to us. We spent our adolescence making online/real-life friends through art too.

We wanted to capture the inevitable loneliness we all felt at some point of our lives as humans, and the subtle, sharp kind of angst that happens when you care too much.

When we first started making this, I just finished reading Herman Hesse’s Steppenwolf. I was really moved by the ending, where the protagonist says, “One day I would be a better hand at the game. One day I would learn how to laugh.”

I think we’ve all been waiting for that day.

Until it arrives, we should learn how to breathe through the regrets.

For puzzle 3, please use the RIGHT BUTTON to select your answers. Hope it helps!!

Hi there! :D to open NOVA, please press the [OK] button (the round button in the center of the control panel) and the phone will turn on. Thanks for the feedback; I hope this helps!


P.S. For puzzle 3, please use the RIGHT Button to select your answers (another player mentioned this issue, so I thought I’d mention it here too!)

really interesting game, love the art style and the concept!

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hiiii everyone!! ^^ just dropping the navigation guide here to help you get started :D 

we also made a trailer if you want to check out the vibe before diving in!!


TYSM FOR ALL THE LOVE & FEEDBACK SO FAR it means everything to us!!

hope you have a beautiful time playing!!!!

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hiiii everyone!! ^^ just dropping the navigation guide here to help you get started :D 


we also made a trailer if you want to check out the vibe before diving in!!

TYSM FOR ALL THE LOVE so far, it means everything to us

hope you have a beautiful time playing!!


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Thank you so, so sooo much. This means the world to us!! It’s actually my first time writing narratives for games (and doing animation/graphics too), so I was really nervous.

I am a big fan of Disco Elysium and Rusty Lake, therefore the game leaned into a moodier, more angsty story that unfolds gradually through clues. We wanted to give players as much agency as possible, so we scattered fragments of clues across different apps. 

Cowardice and regret are universal human experiences. We either find the courage to overcome them, or we learn to live with the weight of them.  I was reading Hermann Hesse’s Steppenwolf (1927) and Siddhartha (1922) when we first started making this for the game jam. These ended up becoming our biggest inspirations. I tried to incorporate the idea that we live a million lives within a single body, and that we are not defined by the mosaic of all our versions.

For me the moral of the game is to stop fighting the transience of it all and finally recognize that every version of you, whether past, present, or future, is worthy and enough.

AGAIN, THANK YOU A TRILLION TIMES FOR LIKING OUR WORK!!