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You captured that complicated post-dev feeling so acutely INSIDE of the game itself, I have no idea where one’s thoughts linger after making something like this.

The visuals and effects are gorgeous, and the way you structured that narrative is fascinating. Leaving it to the player to break the narrative by quitting, it feels like a development in the narrative itself.

thank you!! There’s a kind of horrifying relief in knowing these feelings resonate with others ^^”
I’ve always loved cyclical narratives, esp ones who just refuse to end if they’re not being manually stopped. ….fuck this means I really do gotta get myself outta this mire hglkjdfgkjl