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Ænthroppe

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A member registered Jun 09, 2020 · View creator page →

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holy shit
10/10 best noise show I’ve ever been to
I kept trying out the door back, thinking the ‘next act’ would continue on in there, but the noise and visuals forced me to stay in the moment and just enjoy the present. So intrigued by all the visuals and the story they (may) be telling

Stuff likes this makes me wanna dabble in 3D so hard ^^

I’m still aboslutely stunned speechless. This is such an amazing game and bone-marrow-ripping experience

Loved this!
Impactful writing!
would LOVE to see a complete version of this!

This was incredible
Every section felt so beautifully distinct from the next. I really like the interjecting and contradicting voices in the first part. The second sections had the lines I related to the most, though the wall of text is also just,, it’s so good to see someone else have a similar/same experience ^^
Thank you so much for this <3

Amazing!!!!
This was so chilling, the ‘descent’ throughout the vignettes is utterly haunting.
I really liked the difference in the way Annette’s and the Angel’s text appears on screen, makes you think about their differences, especially in how they perceive things.
The music went straight through my marrow <3

What a beautifully concise way to present this story
the aesthetics really elevated this, i loved the use of color and the fonts, especially the “less readable” ones, really emphasizes the emotions they carry.
this was really touching, thank you

aaa thank you! (≧∀≦)ゞ

thank youuuu (❁´◡`❁) that makes me really happy to hear!

thank you sm!!! and yess most of the visuals are done through shaders ^w^ the rest is just image manipulation through krita :3 I’m glad to hear the softness was a welcome change

thank you!! <3 i tried to end on a somewhat “good” note, while not just churning out blind positivity ^^

incredible ride from start to finish
the ramp up to the hard drive crash felt as mundane but as cosmically driven to its doomed destiny as to make it super relatable, even as someone who doesn’t keep external hard drives around. I mean- this perfectly illustrates why I dont keep those around, why i rarely take photos of anything. I much rather commit directly to memory what I felt and was important to me at that moment and have the flow of time just gradually sift out the things that I can “do just fine without” - losing them unaware of the process that’s really taking place. To me that “personal failing” feels a thousand times better than the failing of some electronics hardware suddenly, violently ripping those things away.
I know there’s probably too much hubris in that sentiment ^^ but this has helped me put it into words a bit better, thank you <3

also just loooove how the music and the jiterriness of the text support and emphasize the groundwork of semi-existentialist semi-dread the corrputed files lay out. Just really cool all around 💖

absolutely delightful animation :3
So happy just watching this :D

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This was so wholly beautiful
from the script to the narrative
from what vignettes we see to the way they’re rendered
this had me in a trance
such a warming and inspiring experience <3

the “just one more” is real in this one, every new dimension was so nicely generated!! and the dithering is just phenomenal over the amazing shader and texture work! i liked being able to just walk off into the void too :3

crushingly beautiful artistry

Absolutely delightful! Love the style and the glassy look of the UI. The way the camera zips around, not just lending us more views on this juicy artstyle, but also portraying (to me at least) this sense of ‘base-anxiety’ (in the good and excited way one can be anxious) when meeting with a new person and knowing you vibe immediately

wholeheartedly love Mia and Merle, thank you for letting us “eavesdrop” on their conversation sldkghsdglkh

Are you planning on making the soundtrack available anywhere? :3 it goes hard af!!

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Wonderful little experience, the bits and pieces of additional ‘narration’ after the level names was really cool and tied a neat thematic bow on the game with the gameplay literally being the tracing of what (presumably) has come before :3 also the music added a great vibe (esp loved the change in it towards the end) fav level: sodankyla

that ending made me go “omg what. i need to replay this again immediately” and then i did. and both times were absolutely marvellous 💖

very touching and inspiring, thank you for sharing this beautiful insight

This was such a visceral(affectionate) story! The way you described the ardousness that every movement became in this hostile world. The ending I got made me tear up as it took this really hopeful turn. Things will be different someday 💖

That was very beautiful ;w; <3

This was so beautiful to read! I loved all the metaphors, imagery, and– omg the worldbuilding?? but not to mention the characters. The way we were still able to see Haydee’s “unconditional love” despite the short time we got to spend with her. I don’t think I ever related to all of the characters in a vn so much before ^^ Thank you so much for making this 💖

great game! really liked how th edifficulty progressed and how reliant on the sound you could become :)

Good game! the sway in the movement was really fun ^^ Though i didn’t expect that really only headshots counted as hits, that made the game much more stressful, especially in the last room where you gotta constantly move to evade the enemies (<- that was really fun tho)

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While not an active inspiration, I have played and greatly enjoyed The Outer Wilds so I'm not gonna argue it hasn't had an effect ^^ I've never read The Little Prince though. Another source of inspo, however was Disco Elysium, especially in writing the Stickbug, Mushroom, and a little bit for the Hothead

awesome game! really captivating. love the pacing of the little challenge at the end of each level

This game is awesome!! The visuals are working really well and the general idea and how it feels to play is a lot of fun! the only complaint I have that it's a shame there's not more :p would love to see you taking this idea further

This game is awesome!! The visuals are working really well and the general idea and how it feels to play is a lot of fun! the only complaint I have that it's a shame there's not more :p would love to see you taking this idea further

this game is really impressive! I love the aesthetic, atmosphere and ambience. the music is so soothing, I could just let the game open and idle forever. Which will probably happen since I cant even figure out the solution to the second room x( But I'm glad to read you're working on solutions to this problem already. I'm excited to see where this might be going and I'm definitely willing to stick around for it
P.s.: I love the touch of the 3 digits corresponding to the RGB values with which the HMS lights up  that's just such a neat detail <3 

nice game! Turned out to be harder than expected but that increased the fun!

also baller music 10/10

the environment was really well designed together with the feel of how the player moved

I can only repeat the complaints others have already said, (un-)fortunately(?) So yea there's a lot of potential here from chainging the visuals of the "fake" gems to some other way to have the player distinguish between them instead of purely "guessing" (and getting frustrated after doing the jumping puzzle only to get immediately booted to the game over screen x3)

the environment was really well designed together with the feel of how the player moved

I can only repeat the complaints others have already said, (un-)fortunately(?) So yea there's a lot of potential here from chainging the visuals of the "fake" gems to some other way to have the player distinguish between them instead of purely "guessing" (and getting frustrated after doing the jumping puzzle only to get immediately booted to the game over screen x3)

The atmosphere of this game. Like WOW I got literal chills! And the tension of either being able to look or being able to damage the ghosts is just [chef's kiss]

Also love the *very* open ending like damn- hope that child will be well in the future haha..ha...

anyways 10/10 game

Great game! Love the pun! I wonderful grappling mechanics!
Feel like this one could be improved by being able to reel yourself closer to your hook? but that's about the only criticism i can think of so still

Amazing job!

very neat base idea that is flexible and well done!
Loved the visuals but as some others have noted as well, a faster way to traverse between worlds would have been beneficial

Gets the feeling of the title very well across!