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Just gave this a shot! The visuals look great and I love the idea of crafting words to get the different outcomes. But I did find it a little frustrating to play so far. Having a good word to solve the Wordle be a bad word in terms of effects was a bit more annoying than fun, and it felt dispiriting when the reels were all or almost all bad.

I wonder if you would consider having the reels be all positive things, and the enemy attacks you on a separate schedule? That would feel a lot more positive and exciting. There might be different values of positive effects which you might or might not want in a given situation.

An alternate thought I had was it would be nice if the green reel was generally more positive than the gray reel, instead of them being the same across the board. That way, your goals are usually still aligned, with rarer interruptions where you want to avoid green.

I didn't like that I had to start the first guess with no information and just suffer the consequences. Could there be an initial guess before rolling the reels for effects, to give you a starting point to make decisions for the next guesses?

Sorry for the unsolicited ideas, but I do think this is a fun idea so it inspired me to brainstorm about it. 🙂

Hey, thanks so much for playing and for the brainstorm. I really appreciate it!

A lot of what you mentioned is already being addressed in the current build. It’ll be playable for Steam Next Fest, and we might also do an earlier playtest if you’re interested.

The game is going to be run-based, so we’ve got lots of surprises planned. For example, a market where you buy items using color hints as currency, a workshop where you can tinker with your slot machine, and some meta progression after you finish a run. That meta progression can let you start future runs with a special new word that has a powerful effect, etc.

As for the starting word (the blind guess), we’re still designing around it. Items, the meta progression mentioned above, and more.

It’s been really fun to design, so we’ll see where it goes.

Cheers, and thanks again for playing!

(+1)

Oh, I see! When I saw this link posted in Thinky Games discord I thought it was the demo I should check out for the game, so I wanted to try it and give feedback, but sounds like it’s not really representative of the latest improvements. You could add a comment to that effect in the itch page description so folks can decide if they want to try this one or wait for the updated demo.

That's a good call. I'll do that right now!