Thanks for taking the time to play the game! All of this will be addressed in the full version (skippable animations, more agency for the player, and less reliance on luck/RNG through special items and passive abilities, etc.) We'll share our dev journey if you are interested. Cheers and have a great week!
LCB Game Studio
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Recent community posts
We're making our own take on visual novels indeed! We call'em Pixel Pulps (pulpy themes + pixel art). We're going to release several of them (+2 hours of content each) during 2022 (Mothmen 1966 is going to be the first one, you can already wishlist it on Steam!)
Jolly Laughter is a small playable thing we made in two days for Christmas. We really like what we came up with, and maybe we'll extend it in other Pixel Pulps (all of them share the same universe, at least in diegetic terms!)
Cheers and thanks including the game in the video!
Wow, thanks for everything you say! Really glad you enjoy our art direction (we call our games pixel-pulps, fast paced visual novels with rich pixel art.)
Shark Riders was made in 14 days for a jam. Although there are lots of thing we should have done slightly different if we had time, we're really glad with the results. And now we're working in new pixel-pulps (Bahnsen Knights and Red Dragon Down.)
Cheers and thanks again!




