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its a particle system. a lot of stuff use custom shaders (like ex. the blood) but that's so i can tailor the visuals to my liking.

for the fire it's a prefab object i pool to the object that is on fire, and have the fire particles spawn from the vertices of the object. then overtime i reduce the size and make the fire more transparent.

(+1)

Cool, thanks for the explanation, I wanted to make a weapon related to fire, so I will try a similar approach.

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if you want you can always DM me later and i can show you how i set it up