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(+1)

Very nice, I like the animations the shopkeeper have for every item, I like the effect off the flamethrower, when the objects turn on fire it's that the particle system or a shadder? also, I wanna point out a minor visual bug: when the monsters explode, some of the blood can hit the invisible roof of the level and it looks like a floating blood splatter.

Keep up the good work! 

(+1)

its a particle system. a lot of stuff use custom shaders (like ex. the blood) but that's so i can tailor the visuals to my liking.

for the fire it's a prefab object i pool to the object that is on fire, and have the fire particles spawn from the vertices of the object. then overtime i reduce the size and make the fire more transparent.

(+1)

Cool, thanks for the explanation, I wanted to make a weapon related to fire, so I will try a similar approach.

(+1)

if you want you can always DM me later and i can show you how i set it up