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Very clever! It's a complicated system but your tutorial and the GUI really communicate it very clearly! Would love to see a few more levels. Also loved the dialogue at the bottom.

I can see why you don't allow swapping modes - you could almost certainly brute-force some of the puzzles. However, it does feel like the "whole" puzzle is during the swap part. Maybe you could give the player N-number of mode swaps? So, move tiles, move player, and move tiles one more time? Sounds tricky to design...

Bravo! Again, nice work communicating a difficult subject!

Many thanks for playing and for the feedback! I've been trying to be mindful of the initial learning curve so I'm glad it read well.

I had those exact thoughts actually! But then I realised I hit the ceiling of my level design capabilities and the deadline was looming pretty close. I'll say I had planned a few harder levels, including one with just a lot of chests and keys and the solution was to find the correct path to equally split right number of them for each room, but it didn't work out unfortunately.